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alien concept

Lightwave (none) posted on Feb 27, 2001
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Description


This is a small update with a no postwork. Created with subdivision surfaces and rendered a area light and multiple point lights.

Comments (8)


HybridSoul

9:44AM | Tue, 27 February 2001

he looks great nick still love the protruding parts out of the head and that scar is amazing well done

snipey

9:48AM | Tue, 27 February 2001

very nice indeed. What type of texturing method are you using? painting the textures in a paint program and then map them as planar image maps on a certain axis? I gotta get into organics more :) keep it up dude!

TBKoen

9:56AM | Tue, 27 February 2001

This dude is looking cool as hell

nick2k

10:02AM | Tue, 27 February 2001

I am using cylindrical mapping methods. Texturing created in photoshop

brschmidt

6:19AM | Wed, 28 February 2001

Great model and really like those wires...

TinMan

6:38AM | Wed, 28 February 2001

Fantastic! What method(s) are you using for the actual head? The texturing is great; the scar and "forehead anomalies" in particular.

nick2k

7:59AM | Fri, 02 March 2001

I used a mix of box modelling,poly by poly modelling, rail extrusion and subdivision surfaces. A good tip for anyone wanting to model extra details in a model is to use the smooth shift and bandsaw tools (bandsaw can be found in the plugins section just add it to your layout)

)

Moebius87

11:59PM | Tue, 11 September 2001

Good grief! This is amazing work. And all along I thought you were using some really intense UV mapping techniques. You've just been creating really beautiful texture images and then mapping them intelligently. I feel like kicking myself... Thank you for the tips!


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