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Messed up

Bryce Abstract posted on May 09, 2003
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Description


I was testing the new rendering option and I set maximum ray depth to 60. This is what I got.

Comments (5)


P-C2dArt

8:35AM | Fri, 09 May 2003

Great job on this one!

)

Euxeb007

8:43AM | Fri, 09 May 2003

? What is the object and the texture ?

)

CAFxX

9:05AM | Fri, 09 May 2003

it's just a simple gray stretched cube (with a radial light above) inside a bigger mirror cube. set maximum ray depth to 60, FOV to 180, atmosphere off and this is what you get

)

sal0

6:06PM | Tue, 10 June 2003

and how on earth did you come up with that?

)

CAFxX

4:01AM | Wed, 11 June 2003

??? why?


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