Sun, Dec 22, 2:40 PM CST

Tutorial: Arch Details in 5 minutes

3D Studio Max Architecture posted on Jun 26, 2003
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Small tutorial for making architectual detail, I made this for DeathGoth and it was designed for 3dsMax I'm not sure how this technique translates to other 3d packages but I can imagine that the same principles should apply!

This tutorial does not go into the architectual aspects of building an arch in roman style. I merely chose this as a starting point for the tutorial. You can also use this teqnique for text (but why would you?) and other architectual detail, like grids, rosters, ceilingpanels etc..etc..
This tutorial is for those with basic knowledge of drawing/photoediting tools and 3ds Max. Don't ask me specific questions about it, if it's absolutely nescesarry then start a thread in the 3dsMax forum, I frequently visit it.

First model a door, I chose for an arch by using an oiltank object as a boolean inside a box. Then take a screenshot of this architecture in the viewport like this: tut1.jpg

Now open this screenshot in your favorite package and draw some detail in a new layer over it (resize the image usually to between 512 and 1024 pixels:
tut2.jpg

After you're done with this, delete or hide the guide layer with the screenshot so only your detail image is left and crop it.
tut3.jpg

Export it to Adobe Illustrator Format, and now import it into 3dsMax using import>Adobe Illustrator. The file will be imported as a spline. It will propably be very small and not visible at the coord of 0.0.0. Find it, select it, and scale and place it like this:
tut03a.jpg

You can extrude it now, build faces for it, but I chose to simply make it renderable wires because this detail will be hidden back in the shot anyway, never do more work than nescesarry, right?

I placed a light behind it with raytraced shadows and then rendered it in 00h:02m:19.8s using Brazil's Sky light in the luma rollout. The gallery image is the final render. You can make this, ofcourse, as intricate and detailled as you like, but allways remember how far away the detail will be from you're cam. It's a waste of time (creating and rendertime) to make intricate detail which will be compressed to only a few pixels of information. Good luck!

Comments (9)


)

DatJongetje

4:12AM | Thu, 26 June 2003

Did you export it to the proper format? It should be something like: arch.ai Also, make sure that you draw in vectors, not bitmaps otherwise 3ds will recognize is as one black piece of geometry.

cristi_bumbu

4:41AM | Thu, 26 June 2003

this is great, i didn`t know abaut something like this...thanks

MBaker

7:45AM | Thu, 26 June 2003

Thanks Dat!! This is a lot of work for the small detail you have here but I know this is just for the example. I can see this would be very useful for larger more complex architecture and fine details. This is a big help. Thank you! :o) P.s. You forgot to put a bike embedded in the wall. Snickers Sorry. :oP

Calli

8:35AM | Thu, 26 June 2003

Yeah, Dat. Where's the bike? ;) lolololol

)

DatJongetje

8:55AM | Thu, 26 June 2003

Look again. :)

)

DatJongetje

1:57PM | Thu, 26 June 2003

Can you give me the versions of:

  • The max you are using
  • The version of AI you are exporting to?

Let's see how this AI file works for you.

DannyS

4:12PM | Thu, 26 June 2003

I Definitely like the bike! ;)

DeathGoth

5:34PM | Thu, 26 June 2003

well to start... I used 3ds max 5.... refer to all most of mine that say that.... I am using PS7 to exprt to AI....

)

ariaans

2:16PM | Fri, 27 June 2003

Didn't learn something new, but I DO like that bike again! :) Nice tut!


0 253 0

01
Days
:
09
Hrs
:
19
Mins
:
49
Secs
Premier Release Product
Charissa for Genesis 8 Female
3D Figure Assets
Sale Item
$14.50 USD 40% Off
$8.70 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.