Tutorial: Arch Details in 5 minutes by DatJongetje
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Description
Small tutorial for making architectual detail, I made this for DeathGoth and it was designed for 3dsMax I'm not sure how this technique translates to other 3d packages but I can imagine that the same principles should apply!
This tutorial does not go into the architectual aspects of building an arch in roman style. I merely chose this as a starting point for the tutorial. You can also use this teqnique for text (but why would you?) and other architectual detail, like grids, rosters, ceilingpanels etc..etc..
This tutorial is for those with basic knowledge of drawing/photoediting tools and 3ds Max. Don't ask me specific questions about it, if it's absolutely nescesarry then start a thread in the 3dsMax forum, I frequently visit it.
First model a door, I chose for an arch by using an oiltank object as a boolean inside a box. Then take a screenshot of this architecture in the viewport like this:
Now open this screenshot in your favorite package and draw some detail in a new layer over it (resize the image usually to between 512 and 1024 pixels:
After you're done with this, delete or hide the guide layer with the screenshot so only your detail image is left and crop it.
Export it to Adobe Illustrator Format, and now import it into 3dsMax using import>Adobe Illustrator. The file will be imported as a spline. It will propably be very small and not visible at the coord of 0.0.0. Find it, select it, and scale and place it like this:
You can extrude it now, build faces for it, but I chose to simply make it renderable wires because this detail will be hidden back in the shot anyway, never do more work than nescesarry, right?
I placed a light behind it with raytraced shadows and then rendered it in 00h:02m:19.8s using Brazil's Sky light in the luma rollout. The gallery image is the final render. You can make this, ofcourse, as intricate and detailled as you like, but allways remember how far away the detail will be from you're cam. It's a waste of time (creating and rendertime) to make intricate detail which will be compressed to only a few pixels of information. Good luck!
This tutorial does not go into the architectual aspects of building an arch in roman style. I merely chose this as a starting point for the tutorial. You can also use this teqnique for text (but why would you?) and other architectual detail, like grids, rosters, ceilingpanels etc..etc..
This tutorial is for those with basic knowledge of drawing/photoediting tools and 3ds Max. Don't ask me specific questions about it, if it's absolutely nescesarry then start a thread in the 3dsMax forum, I frequently visit it.
First model a door, I chose for an arch by using an oiltank object as a boolean inside a box. Then take a screenshot of this architecture in the viewport like this:
Now open this screenshot in your favorite package and draw some detail in a new layer over it (resize the image usually to between 512 and 1024 pixels:
After you're done with this, delete or hide the guide layer with the screenshot so only your detail image is left and crop it.
Export it to Adobe Illustrator Format, and now import it into 3dsMax using import>Adobe Illustrator. The file will be imported as a spline. It will propably be very small and not visible at the coord of 0.0.0. Find it, select it, and scale and place it like this:
You can extrude it now, build faces for it, but I chose to simply make it renderable wires because this detail will be hidden back in the shot anyway, never do more work than nescesarry, right?
I placed a light behind it with raytraced shadows and then rendered it in 00h:02m:19.8s using Brazil's Sky light in the luma rollout. The gallery image is the final render. You can make this, ofcourse, as intricate and detailled as you like, but allways remember how far away the detail will be from you're cam. It's a waste of time (creating and rendertime) to make intricate detail which will be compressed to only a few pixels of information. Good luck!
Comments (9)
DatJongetje
Did you export it to the proper format? It should be something like: arch.ai Also, make sure that you draw in vectors, not bitmaps otherwise 3ds will recognize is as one black piece of geometry.
cristi_bumbu
this is great, i didn`t know abaut something like this...thanks
MBaker
Thanks Dat!! This is a lot of work for the small detail you have here but I know this is just for the example. I can see this would be very useful for larger more complex architecture and fine details. This is a big help. Thank you! :o) P.s. You forgot to put a bike embedded in the wall. Snickers Sorry. :oP
Calli
Yeah, Dat. Where's the bike? ;) lolololol
DatJongetje
Look again. :)
DatJongetje
Can you give me the versions of:
Let's see how this AI file works for you.
DannyS
I Definitely like the bike! ;)
DeathGoth
well to start... I used 3ds max 5.... refer to all most of mine that say that.... I am using PS7 to exprt to AI....
ariaans
Didn't learn something new, but I DO like that bike again! :) Nice tut!