Photograph of a Glass (perhaps? Photorealism?) by Ornlu
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Description
Well, here it is... the 44 hour render =/...
I thought it would turn out better, but this is my attempt at photorealism in bryce. I even made my own HDRI with a photo I took of myself taking a picture in a mirror that is in the position of the camera perspective within the render ( you can sort of see it in the reflection).
Anyway, please drop any c&c's you can, ways to improve the image etc.
Technical specs: the ground has 2.07 million polygons, the glass has 14,000 polygons, the metaball water spray has 4,500 metaballs and a simulated 95,000 polygons. It is 100% bryce except some contrast/hue adjustments in photoshop.
Comments (7)
baher
you did it!great --photo--.[congratulation]
woodhurst
awsome! i was hoping you would do a bigger render, so we can see the image in its full beauty! looks excellent!
frndofyaweh
Okay, now THIS is absolute top notch!!! Bryce has unlimited potential, in the right hands!
Ornlu
Render settings in this image were not posted in the description so here: 256 bpp effect obviously, dof, blurry reflections, blurry transmissions (only slightly), true ambiance (though not really necessary), TIR of 3, and 'agressive'. Thanks for the feedback.
Emberghost
WWOOWW, I give a wow away to you on how excellent the pic looks and how many poly's are in that seen...a little overkill..
Doublecrash
Great realism. In this larger version it's even more evident.
Mrdodobird
Simply amazing! I love this! I am in awe! Great job! Especially with the wine interacting with the glass. AMazing.