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8-ball

Lightwave Realism posted on Sep 25, 2003
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Description


A friend of me and I had a little contest between him and me; who could render the most realistic billiard ball?.. This is my entry.

Comments (5)


pentamiter_beastmete

5:36AM | Thu, 25 September 2003

Well, copy whatever you specualr values are into reflection, and kill the specualr. That'll make it far better. (oh yeah, make sure it has something to reflect first)

)

Svenart

1:19PM | Sat, 27 September 2003

an hdri image would be nice for the reflections on the ball. But it looks good without, also!

brainworks

12:51AM | Sun, 28 September 2003

yes, use reflection rather than specular, use a very luminus object to reflect, or the bal would look a galss or a metal. add some dirt and scratches too, and finger prints....

)

Moebius87

12:30PM | Sun, 28 September 2003

Very very cool. If you are aiming towards realism then please don't leave out the texture on the felt and a bit more attention to the shadows. Well done!

)

Drsuess

3:01PM | Fri, 09 April 2004

Great Job. Try Anisotropic Shading, Its Under The Shading Tab, called "BRDF Shader".


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