Mon, Nov 18, 8:28 AM CST

Ham Radio Station: 1950

Cinema 4D Illustration posted on Sep 28, 2003
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Description


The station pictured is typical for the period 1947 to 1951. World War II surplus equipment was plentiful and a station like this could be put together for under $100. It cost only one cent to exchange QSL (contact confirmation) cards shown on the wall in the U.S.A. The first class letter rate was three cents. Look in my gallery for close-up renders of the transmitter, receiver and key.

Comments (9)


isulaelu

11:08PM | Sun, 28 September 2003

great model work, how time to made this ?

)

Sesh

2:35AM | Mon, 29 September 2003

If you mean render time, its a 2 step render. 17 minutes for the wall and cards which was used a background for the rest of it which took 38 minutes. (4 year old 600 MHz P3). If you mean modeling and setup, haven't kept track. I started parts of it back in July check my gallery. So you can get a rough idea by looking at the dates and the fact that I spend 2 hours max. any day on C4D.

pingo

2:56AM | Mon, 29 September 2003

It's looking good! I think you could improve the render though. The soft shadow you have doesn't seem to pick up the small parts. If you change it to an area shadow, I think it would add some realism to the image:) cheers, pingo.

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Doublecrash

6:43AM | Mon, 29 September 2003

Love the style.

LCGuy

7:30AM | Mon, 29 September 2003

Really nice work. I have only one small observation to make... the cards and tacks on the back wall are a bit too perfect and are casting no shadows against the back wall (particularly at the seamlines). But really, this is great work...

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3D_Explorer

8:34AM | Mon, 29 September 2003

Modeling looks really good, the lighting seems to be letting the modeling down a bit. It seems rather harsh (on my monitor, anyway). Perhaps dim the key light some with area shadows and add some fill lighting from another direction with no shadows. Then give it some backlight. (classic 3 point lighting) Anyway, as LCGuy stated, it's really nice work. -- 3d_e

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Sesh

1:32PM | Mon, 29 September 2003

I've tried to simulate actual lighting at this station which was a 4 foot overhead fluorescent parallel to the front edge of the table, and some outside light (6:30pm) causing the brightness on the right side of the wall. So there is a tube light simulating the fluorescent and a parallel spot simulating the window light. There is also a area light in front simulating bounce from the wall behind the viewer. So for the sake of simulation, I'd like to keep the lights as is but I will try area shadow instead of soft shadow and try toning the light down a bit. Not sure if I can cause the cards to shadow unless I place them away from the wall but then the thumbtacks would have to be an inch long. Ill try some diffusion on the tacks as a group. Appreciate all your comments.

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Nod

5:49PM | Mon, 29 September 2003

My only complaint is that it's too shiny and new looking. If it was war surplus, I think it would look better with some chipped paint. It's an excellent piece of modelling though.

)

Sesh

1:01AM | Tue, 30 September 2003

Nod, much of the surplus was brand new in original factory packing. Also, if it was not, most hams cleaned and oiled the black crackle finish to make it new looking :)


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