High Performance Motorcycles besides 3D is my passion. CGI and Scuba are my favorite pastimes. All of the Images I post here are for the community at large so please enjoy.
BIO
I spent 5 years working for a leading Park Ave, advertising firm. From there I moved on and I am currently a Telecommunications and Networking professional working on projects around the world. I get to do 3D for my job but not nearly as much as I'd like. Lightwave, Photoshop, Flash, Dreamweaver are but a few apps in which I am proficient.
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Comments (5)
Keiyentai_Yotaiya
Awesome but one thing is missing. Hair...and it seems like there is no AA on or little if there is. Great Image though.
Moebius87
Terrific work on the lighting! :o)
Morpheous_Zen
Marvelous, Imest agree the atmosphere and lighting are first rate. I would like to see a flyaround animation of this scene
pnevai
This was a really tough scene to compose and light. As with all scenes that are set in a completely enclosed environments, getting the right camera angle and get just the right amount of light on the various elements is a royal pain. Either too much light on the cave walls or the water or not enough. For the longest time this scene was flat as a pancake. There was no spacial sense to the image. Every thing looked as if the cave wall were right behind the figure and the water was also at the kip of the rock rather than far below. But what I wanted to portray was a large cavernous space yet do it in the natural very dark environment of such a setting. To describe how I finally got to the point of the final image would take up much to much space so it is best to say that it involved negative lights, and many obejects being selectivly lit by only certain lights and not by others. There was also a frustrating problem with the volumetric lighting that was a bear to overcome. I used enhanced low AA on the image as higher AA tends to fuzz up the image and that was unacceptable for the water and cliff detail. No hair on this gollum because I felt that it was an non issue and I was not going for a carbon copy of the movie version. I am using LW 7.0 perhaps in the future LW will have selective AA for the final renderer.
Pi314
AA doesn't fuzz detail. Adaptive Sampling does ;) Just a hint for next time.