It was on December 1969 that I Dany Boucher was born in Quebec, Canada. Well, as long as I can remember, I spent the majority of my free time pursuing my passion, that of science-fiction drawing. Today, I still pursue my dreams; however I also have a job. That of an aircraft mechanic. During the years of 1989-1992, I was a marine engineering mechanic for the Canadian navy. It was during this time that I had the opportunity to explore other interests, pertaining to scuba diving, amateur photography and building scale model cars. For 13 years I have studied Tae Kwon Do and achieved the rank second degree black belt. As one may conclude, science-fiction is not my only passion. At five years of age I was drawing cars and planes. At twelve years of age I was drawing a bit of fantasy, a lot of science-fiction and the realistic like ships, planes and tanks. My inspiration comes from just about anything from Star Trek to the clouds in the sky. I have never had any formal art education so I had to depend upon magazines, books and posters for inspiration. In 1999, for the first time, I started using 3D rendering softwares to create my scenes. And since then I have a really hard time to go back to my pencil! I consider myself as a realistic dreamer. Enjoy the journey into my universe!!
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Comments (7)
Drakath
I think they are modeled, TK. It's a great model Dany.
korborak
Thanks guys! :) It's not a ship! It's a missile... ;) All the lines were modeled. The model is more complex than it appears to be. All the lines were made using the boolean tools. It's like taking a knife and cutting the shapes that you want into the model then you fillet all the edges. Like real paneling...
Pistola
Very nice. Also, I like how you evidently made the model actually functional, with the rotating fins and such. Far too many modelers just leave their stuff lookin' pretty and never set it up to do what it really could do...
TKraccoon
lol sorry man, I meant to say missile, but I was thinking of model, and that came out ship ;P I figured if they were modeled it would be booleans :) But did you use curves and wrap them to your surface and then cut into the main object? That's what I was curious about :) If you actually made the lines from some boolean command...I'm not sure I've ever done that before (or would even know how heh heh). Good work!
kenmo
I love your modelling skills and talent...
Lary
WOW! Excellent artwork ! very clear render with more details! Congrats!
Digimon
Superb modeling, great imagination!! Looks very real!