Goblet *test* by Ornlu
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Description
An attempt to add realistic hilights to a DTE:WIP. The goblet was created in Rhino.
Full ambient alpha "towers" were placed directly behind the camera in order to create long realistic hilights in the goblet. A radial bump map was used to create circular scratches in the model to get a brushed look.
Enjoy, leave a comment if you can.
Comments (20)
zescanner
vjerana
MoeGoofie
chrysaor
jane21x
amazing work,ornlu
baher
Really Nice work!
Ornlu
Sorry, I accidently put ratings on instead of comments, it's fixed now. Here's a link to a short tutorial I posted on how this 'look' was achieved. Short Tutorial Thanks for the responses.
zopeynn
Perfect job.
Elantriell
Great work, and thanks for the tutorial!
jstsittinghere
perfect! your renders are top notch, thank you for the tutorial excellent ! v
alvinylaya
Amazing! Top notch realism!
woodhurst
awesome work, great realism as always!!!
striving
Very nice work. Simple, and effective. The reflections/color and look is just superb.
Quest
Ornlu, this is exceptional work! Absolutely stunning! Very nice play with the lighting and background. The materials are fantastic. Very well done! This is one piece I could whole heartily endorse without guilt or shame into the Hot 20. Your talent is unmistakable and obvious! Congrats!
lemonjim
your efforts and cleverness have paid off! i'm sure you'll find use for the technique in the future, too.
djzer0
Simply excellent!
LFNForever
Double the excellent!! :)
catlin_mc
Stunning light and shadow. Excellent work Ornlu. 8)
SevenOfEleven
Now thats a goblet worthy of some Mountain Dew. Well done.
ralphwarnick
A very impressive render!