Fri, Dec 27, 7:20 PM CST

Laying in wait

Lightwave (none) posted on Dec 03, 2003
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Description


That will be it for the sci-fi images for a while. It gets to be a challange not regurgitating the same visual content over and over. There are just so many ships and stars shots you can do. Perhaps some terrestrial render in the pipeline.

Comments (11)


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Artzy

9:42AM | Wed, 03 December 2003

Wonderful Work!

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kenmo

12:58PM | Wed, 03 December 2003

Fantastic work...

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chimera46

12:58PM | Wed, 03 December 2003

A pity then, your stuff is GREAT!

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shayhurs

9:37PM | Wed, 03 December 2003

So where did you get the ships or did you create them? Excellent work--I might increase the lighting a bit to show more detail...

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onefromb5

10:40PM | Wed, 03 December 2003

Being a Babylon 5 fan this is an excellent image. Keep them coming.

pnevai

11:42AM | Thu, 04 December 2003

I am a firm believer of properly lighting a scene as to it's environment. In space there is very little if any ambient light. Light sources are typically millions if not billions of miles away from the objects with no atmosphere to scatter the light. So while you do not see every last deatil of the ships, in reality you would not see them at this lighting angle. In this case the light source being almost directly infront of the ships. I strive to have an overall convincing image in a simulated real situation, and not as a show case of a specific object.

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Moebius87

12:21AM | Sun, 07 December 2003

If I was wearing a hat right now, I'd eat it. This is an absolutely gorgeous render... your lighting here might be a bit too dark for viewing, but considering the logic and realism, it's perfect!

oblivionblack

9:06AM | Sun, 07 December 2003

cool but..some suggestion may help you improve: the texture for the moon or that planet is obviously low resolution, this destroys quality of your render,(excluding the fact that is ugly to see).. ok with the fact that in space there's not ambient light (this is not completely true), but you must simulate this environment without sacrifying the details on the model (a bit of ambience or putting some very distant spot lights can help)look this for a reference: http://www.sandia.gov/organization/div6000/ctr6500/webimages/satellite.jpg you can clearly see it like if it was global illuminated!! in a few words there's an overall too much contrast, change lights and it will look perfect!!!(a light dome + radiosity imho is the best) wonderful stars!!

pnevai

10:20AM | Mon, 08 December 2003

Hi OBV, I agree the moon map is low res. Also the displacement mapping exagerates the effect. The lighting however is spot on. The satellite image you refer to is taken under completely different lighting and camera angle. Had I reoriented the camera to a frontal view of the models I would have gotten pretty much the same effect. Dark yes, you can basically see only the specular highlights. Except where the ship has been directly self illuminated. It was exactly the look I was going for Pitch Black shadows and very bright specular highlights. No atmosphere scattering, a very defined directional lighting. If you remember the first aliens movie. Where the Nostomo while in space was little more than a black shadow against a backdrop of stars? Yes it was dark but it worked. It is easier with animations as the viewing and lighting angles change there by allowing for the mix of shots where you see almost everything and almost nothing. In a static image if you try to meet bothe criteria you sacrifice any thype of dramatic effect you are trying to achieve as you are trading off one against the other. Plus I try to make my space renders different than just another shot with space ships. There are just so many ways to render out a space scene. I try not to regurgitate the same stuff over and over. Space ship and nebula, space ship and planet, space ship blowing up space ship, space ship by its self. As you can see if you do not apply some dramatic element it gets pretty boring. So I try to achieve that with lighting and motion effects.

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harada

12:15PM | Sat, 13 December 2003

Love the scene! There are a variety of ways to render a scene. I noticed from the comments above that there was different views to add realism or action, lighting or texture. My believe that you acheived exactly the effect you set out to acheive. The lighting showcases the models - I love them! If you goal is achieving something else - then by all means adjust lighting etc...If you achieved what you set out to do - I think it is excellent! You could always use the scene and render it in a hundred different ways to achieve the different effects. I love the artwork for exactly what is represented! You need to do MORE Science fiction! There can never be enough B5!

aeires

11:19PM | Mon, 15 December 2003

B5 rocks. Don't stay gone too long. There are still tons of us die hard fans out there desperately looking for any new wallpaper of the B5 universe.


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