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Carrara/RDS Science Fiction posted on Dec 16, 2003
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Description


This started as a test of Carrars HDRI lighting to see how it covered objects. Just the HDRI and one bulb are used.

Comments (13)


glought

12:19AM | Tue, 16 December 2003

More will be added to this image in a few days.

)

3D_Explorer

12:30AM | Tue, 16 December 2003

Looks cool. I like it.

moonshadow

12:38AM | Tue, 16 December 2003

good job

)

Django

12:41AM | Tue, 16 December 2003

Good textures and models,the render looks great.. one thing tho, it seems to me its a bit unstructured.If you add more it will even more confusing to the eye. There is no central point focusing the intrest of the viewer. I would arrange the Mechs in a way that you have a perspective eg line them up on the left and right, render through the mid with the focus on a hangar door. This has the basic quality to become a killer image if arranged right.. keep it up !!!!!

)

Flak

12:48AM | Tue, 16 December 2003

Nice texturing and lighting on the mecs. I like Dj's comments about the line-up... but then it does sounds like this was an experiment with lighting so a more random setup may have suited what you wanted better. Good stuff either way :)

colas

11:07AM | Tue, 16 December 2003

absolument magnifique. tr belles textures et objets. bravo.

)

Kixum

7:18PM | Tue, 16 December 2003

A few days? It must take half a day just to render! Nice image and good work. Not sure what it is but the textures are great.

)

Gazukull

9:20PM | Tue, 16 December 2003

Spitola! This is an amazing render! - Gazzy!

memaci

9:06AM | Wed, 17 December 2003

Absolutely outstanding work on the models and the textures are superb. Good luck on finishing the scene, looks like its gonna be great!

sailor_ed

12:17PM | Wed, 17 December 2003

I agree its a bit confused but it's darn nice modeling!

glought

6:19PM | Thu, 18 December 2003

Thanks for all the great comment!!! I think HDRI is a great addition to carrara. I needed to see how much of the HDRI light would hit an object and how much light would fall off of objects in the back ground for this test. Textures are from real world photos that I took of aircraft sides and the the "Ground<<". Render time for this image is a bit over an hour but that changes with light intensity and camera and HDRI<< position.

tonylane

6:27PM | Sat, 20 December 2003

Bloody well done!

Thomllama1

1:50PM | Sun, 21 December 2003

really nice... I agree it's a little confusing to look at but it's still great


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