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Medical Bay

Work In Progress Science Fiction posted on Jan 03, 2004
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Description


"The victim was discovered on a sub level just above the auxilliary exhaust port. Most of the environment suit was torn away and no trace of his helmet, nor his sidearm, could be found. Over 90% of the victim's skin had been eaten away. Not burned or stripped off... but dissolved, like it had been eaten away. They would know more once the scanners in the medical bay completed the autopsy." - - - - - - - - - - - - - - - - - - - - This set was modeled and rendered in LightWave 3D. Modeling on this environment is about 20% done, but I thought I'd put this up to get more ideas and suggestions. There's going to be a lot of overhead equipment, and several consoles and monitors all over the place. The slab is on a pivot arm that can also tuck away into some kind of compartment. This is intended to be a medical lab, so I don't think I want to put any shackles or restraints here. I needed a body to check for scale so I imported the P4 Male and gave him a custom texture

Comments (37)


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lahavana

3:26AM | Sat, 03 January 2004

You seem to have thought of everything :) Great design, and cool ideas, as usual! Can't wait to see it finished!! :)

ex_cal

3:28AM | Sat, 03 January 2004

Very good work mate. Glad to see you trying out new ideas.

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jadedjane

3:29AM | Sat, 03 January 2004

that is a grat looking skin!!! I like the prop too. Sweet work moe!

jarm

3:42AM | Sat, 03 January 2004

That looks cool, I hope this 'connects' with the containment chamber so you could combine both sets into a large medical centre type set. You need some kind of poseable arm thing that glides along the top of him, kind of a neuro scanner type thing. Or perhaps, have that as a seperate chamber that he could go in. A good example is at the beginning of Ghost in the Shell or in Akira when Tetsuo is being scanner by the doctor guy. Looking great though, as ever.

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attileus

3:44AM | Sat, 03 January 2004

Very good so far...well, don't forget to add some cables here and there! :-)

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ElorOnceDark

4:12AM | Sat, 03 January 2004

Ohh, wicked cool! It makes me itch in more ways than one!

ArlenT

5:11AM | Sat, 03 January 2004

LOL@Zeno I had similar thoughts! The lighting is great, perhaps it could be a little more blue? Apart from that we all know you're going to add like a thousand extra details :-P Brilliant work.

andygraph

5:57AM | Sat, 03 January 2004

look good! if you add a series of cables and mech parts under the table will have a look more cool ;-)

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daeve

6:42AM | Sat, 03 January 2004

Awesome!!!! Really like that pork texture and the lighting is great. As far as input goes, how about a few screens with different views of the body; X-ray, EEG, ect. Just an idea, can't wait to see the update. Nice work, buddy. :0)

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Moebius87

9:31AM | Sat, 03 January 2004

Thanks for all your comments and input. I've updated the image and added on a ring type scanning device (as suggested) that slides along a fixed floor rail. Haven't completed the console for this ring thing yet.

I'm afraid that the body texture isn't a real uv map, just a very careful combination of seamless tile image mapping and alpha channels, with several layered procedural bump maps. Although I must admit the skin looks pretty decent even from a medium shot.

)

Darkmagi

9:49AM | Sat, 03 January 2004

Hey, I like the addition of the ring, looks much more businesslike.

audity

10:21AM | Sat, 03 January 2004

very interesting work M! The flesh/skin is well done. Why don't you try a more metallic shader for the control panel/console? it looks a bit "plastic" right now.

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JVRenderer

11:41AM | Sat, 03 January 2004

ooh, more scifi stuff. Great stuff, Moe!

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zulaan

2:17PM | Sat, 03 January 2004

I love this play with the light. Great work on meshes and fantastic rendering ! Excellent !

tollem

6:10PM | Sat, 03 January 2004

Mhhh ! Cool scene, I like the the textures you use, especially for the ground and the body . The volumetric light is just a bit too dark on the end the grdiant, but it's cool too !

Binx

10:33PM | Sat, 03 January 2004

Hail Moe...Keep it up bro...and don't forget to release this stuff!!!

seansan2

11:39PM | Sat, 03 January 2004

The god of all that is sci fi, good job moe. After I get my bladeset in MP I'll start moddelling sci-fi again, looks like I got alot of catching up to do!

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Django

3:05AM | Sun, 04 January 2004

Looks great moe cool model,my suggestion would be not overload it with equipment tho. Id put some apatures at the Head console and a fiew more around the ringstructure. Id make the ring moveable an hinges so it can slide over the body hehe But then again your interiors look always so realistic you really dont need any suggestion ;)

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Flak

4:04AM | Sun, 04 January 2004

Looking very cool Moe. You need some funky 3d holographic style displays that show where the scanner part is scanning - to aid with user diagnosis.

forest_parks

6:25AM | Sun, 04 January 2004

This is the first thing of yours I have looked and and it looks excellent. Can't wait for the finished one.

bowen

7:04AM | Sun, 04 January 2004

WOW MATE LOOKS WILD :)

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odeone

10:41AM | Sun, 04 January 2004

I would envisage a medical bay floor to be very smooth and polished. Also bright flourescent lighting. Hope this helps. Looks great by the way, stopping by the fridge as the texture making process has given me the munchies...

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Svenart

5:48PM | Sun, 04 January 2004

The skin is really good looking, also, all other materials. The red lightbeam and the leds are very well done. Have you used a glow effekt on some textures?. If you want to read critic, I have to say, that the difference between the texturing on the ground and the consoles texture is to high (for me). Also, I dont like the button, who looks like from a video-controller (the round one on the console left).

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roysorenson

6:00PM | Sun, 04 January 2004

Mo, your stuff is so cool! Looking forward to seeing the finished product.

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oooZENOooo

6:28PM | Sun, 04 January 2004

This image continues to evolve (wip 05). Excellent! Where did you get the idea from?

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Eugenius

10:57PM | Sun, 04 January 2004

Your medical bay is looking like it has a very good start. I love the ring-scanner, the burnt body textures is excellent, and the controls so far are very cool, however the round dial may be a bit big (my eyes can't keep away from it), unless that was your intention. The room is a bit dark as if the patient died and the body has been kept locked up for the night. The surface that the patient is laying on seems like a hard surface. Besides my nick-picking, this is top notch modeling! I truly can't wait to see the finished product.

EvolutionXtinct

11:27PM | Sun, 04 January 2004

wow Moe nice work I love seeing you come up with new things your really great, I can't believe you havn't been gobbled up by some CGI firm :) EvoX

Pi314

12:48AM | Mon, 05 January 2004

This is nice moe! I love the slate feeling to the floor

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Moebius87

9:51AM | Mon, 05 January 2004

Updated yet again... I've reduced the ring dial and added supports to the scanner console. I've also completed the overhead lightsource which will have a few more surprises added on.

I am really looking at this from a dark and grungey style, which I know isn't really appropriate for a sterile medical environment but it's a lot creepier! My inspiration for this environment comes from some really old concept sketches from the Nostromo of "Alien", but I've borrowed lots of Anime elements.

Thank you all very much for your feedback. :o)

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CarolSassy

10:04AM | Mon, 05 January 2004

So far so good! (: Can't wait for the finished product!!!

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