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Summer Palace

3D Studio Max Architecture posted on Jan 14, 2004
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Description


Just a little place to kick back on those hot summer days. Thanks for viewing :)

Comments (28)


aeires

9:03PM | Wed, 14 January 2004

Love the detail on the red bricks and their overlays. Looks like a great place to vacation and get away to.

twisted_angel_9

9:21PM | Wed, 14 January 2004

Wonderful housing, reminds me of Xaiver's school in X2, great job.

)

odeone

9:33PM | Wed, 14 January 2004

Beautiful work...

)

MINTY1974

9:36PM | Wed, 14 January 2004

If you hear a sound thats just my jaw dropping! Excellent stuff, the detail is incredible.

L.W. Perkins

9:41PM | Wed, 14 January 2004

And someone else to clean it! I especially like all the little architectural details and the plants!

t0m

9:49PM | Wed, 14 January 2004

Beatiful Architecture, i love it.. you know how to use max!

Kathee

10:33PM | Wed, 14 January 2004

When it comes to creative, you got it all. I think that you and Dean took all of my creativeness. lol Beautiful as always, lon. Sis.....

vjerana

10:39PM | Wed, 14 January 2004

Impressive and beautiful image! Excellent work V!

darksecret1

11:43PM | Wed, 14 January 2004

wow. gorgeous work

Serious

11:45PM | Wed, 14 January 2004

Lovely manor... highly suitable for a princess :-)

)

Mango

12:55AM | Thu, 15 January 2004

very good image - one tip - try to work a bit with displacement, especially for the front wall. it looks to straight.

)

Lary

1:24AM | Thu, 15 January 2004

Excellent work! Superb arhitecture and texture...

)

ariaans

1:43AM | Thu, 15 January 2004

Wow, this is an awesome piece of digital architecture!!! Beautiful vegetation too!! Excellent!!

)

Snow_Angel

2:17AM | Thu, 15 January 2004

Outstanding image and artistry! This is a very beautiful building and the lighting is perfect,Congratulations on you being artist of the month! :)

Nerock

2:37AM | Thu, 15 January 2004

Great designe Lon, Though I'm afraid I have to disagree with most people here, since the briks and stone are not real at all. The stones of the outer wall are lined up too neat(IRL there is always some sort of 'wave'(best seen from above)), and lack 'bump'. The bricks also show no sign of depth. One should know that no brick is a neat cube. They all look like the pin-cushion symbol of a CRT screen, or they are bended in some other way. No matter how small this imperfection may be. It is always visible in the joint. Wish varies in thikness en makes waves along the wall. Your flora is excellent as always though :D. Thnx for sharing this render

)

attileus

4:54AM | Thu, 15 January 2004

There are some sharp edges in the foreground but the architecture is amazing with much details - well done!

meyhem

6:53AM | Thu, 15 January 2004

Unreal bro!, keep them comming, dont listen to Nerock, some of the most expensive buildings, only use perfect bricks in there designs, so keep them comming. God Bless!

)

SinnerSaint

10:09AM | Thu, 15 January 2004

I don't think Lon minds receiving some constructive crits along with the praise he obviously deserves. Meyhem, no offense man, but read the words above the comment box. "helpful comments for improving this image". I think Nerock was right on with his assessment. No brick is perfect, and stones absolutely don't make perfectly straight edges. I'm speaking mainly about the wall. If there's a stone at the edge of a wall, then the edge would be displaced, not perfectly straight. Lon, you don't have to take any of this advice, because your work is superb regardless, but it's there if you want to ever use it. That's one of the great things about this forum. It's a sad day when we can't give constructive crits along with glorious praise. Great work on the image, Lon.

mali

1:45PM | Thu, 15 January 2004

Just beautiful.. Don't know what else to say really.

UweG

2:03PM | Thu, 15 January 2004

EXCELLENT !!!...fantastic max render...

Lon Chaney

3:00PM | Thu, 15 January 2004

It's cool :) I don't get upset at crits. It's only a picture :) Acually I didn't use any displacment. I usually don't because I prefer to use real mesh over displacment. This image I was trying to see if I could clean up my modeling (keep the poly count down)That's why everything is kind of sharp edged.It still came out 1.3 millon faces. I should have use some displacement. Thanks for all the comments.

SWWampa

4:10PM | Thu, 15 January 2004

Simply excellent! Textures are amazing!

jr221

5:09PM | Thu, 15 January 2004

This definitely looks like English gothic to me--a manner house found in the country. I'm the LAST person to offer modelling advice, but alot of the sharp feeling from the wall in the foreground would be lessened if you chamfered the edges--and it wouldn't add a huge number to the poly count.

)

Avalonia

6:22PM | Thu, 15 January 2004

Wonderful place for my imagination to visit. Well done! Congratulations on earning the AOM. I think it is well deserved. Lon.

)

zandar

10:33PM | Thu, 15 January 2004

Another great work, Lon. You're giving Thomas Kinkade a run for his money with your unique style. You know, just think how BORING life would be if everything you rendered had to be photorealistic. I take your work for what it is, a great piece of art. And the believability comes from your style. I agree with the comments on displacement, but 1.3 million polys is something you're happy to get rendered at all, unless you have a render farm at your disposal. ;-)

kennyliu

11:20AM | Fri, 16 January 2004

Simply BEAUTIFUL! Amazing detail and texure!

brschmidt

8:16PM | Fri, 16 January 2004

Very nice work... as usual from you. More please!

ISSE

8:28AM | Sun, 30 October 2005

Excellent building


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