Hi there, hmm lets see.... my names Tristan im 21, ...err ok thats it.BIOive been using 3d (mainly maya) since around february 2003, after a doing a degree in genetics at aberystwyth university (wales) i was so fed up with science i wanted to try something completly different, im entirely self taught and still learning, :)
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Comments (6)
attileus
I would like it more if they had some kind of a body... :-)
oliveramberg
Great athmosphere and mood! Well done! Cheers Oliver
flakmonkey
if ya saw them move you would get why they have virtually no body mass, using their "tails" to balance they walk/run kinda like dinosaurs, theyre also good at pouncing, so lightweight was the way to go.
AnneCHPostma
Still a great scene !
useless
really sweet, I'm makin sum bots similer to these, did you model using nurbs/polys? for the guy, what did you mean "his joint system is parented to a bunch of rigid bodys so he can be thrown at stuff and react realisticly" is the gemometry a riged body or his skeleton?
flakmonkey
my bot thingys are poly models. because the guy is bound to a skeleton (normal smooth bind) neither his geometry or his joints can be directly made into rigid bodys but by parenting each of his joints to an invisible rigid body system with 10 rigid bodys that approximate his body shape and are connected using constraints he can be made to react to dynamics, it works pretty much the same way as 3ds max
s ragdoll physics system/ or the one found in most new games. if i could make his entire body 1 big rigid body he
d just bounce off stuff without any of his limbs bending etc... sorry for the long pointless explanation but i only just got up so am prone to babble... + would have sent thin in an IM if they were working!!