Sun, Sep 22, 7:19 PM CDT

stalker drones v2

Maya (none) posted on Jan 17, 2004
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


sorry to post 2 pics very similar in such a short time, im now more happy with the way this looks, tweaked the colours more to my liking and added a dead fella in the bg, his joint system is parented to a bunch of rigid bodys so he can be thrown at stuff and react realisticly, ie to get him in his current pose i used a combination of a gravity field and a radial field to slam him against the boxes/floor (im just having way to much fun doing that!), maya4 default renderer, thanks for taking a look / comments welcome

Comments (6)


)

attileus

5:10AM | Sat, 17 January 2004

I would like it more if they had some kind of a body... :-)

)

oliveramberg

5:45AM | Sat, 17 January 2004

Great athmosphere and mood! Well done! Cheers Oliver

flakmonkey

6:44AM | Sat, 17 January 2004

if ya saw them move you would get why they have virtually no body mass, using their "tails" to balance they walk/run kinda like dinosaurs, theyre also good at pouncing, so lightweight was the way to go.

AnneCHPostma

7:40AM | Sat, 17 January 2004

Still a great scene !

useless

9:01PM | Sat, 17 January 2004

really sweet, I'm makin sum bots similer to these, did you model using nurbs/polys? for the guy, what did you mean "his joint system is parented to a bunch of rigid bodys so he can be thrown at stuff and react realisticly" is the gemometry a riged body or his skeleton?

flakmonkey

5:18AM | Sun, 18 January 2004

my bot thingys are poly models. because the guy is bound to a skeleton (normal smooth bind) neither his geometry or his joints can be directly made into rigid bodys but by parenting each of his joints to an invisible rigid body system with 10 rigid bodys that approximate his body shape and are connected using constraints he can be made to react to dynamics, it works pretty much the same way as 3ds maxs ragdoll physics system/ or the one found in most new games. if i could make his entire body 1 big rigid body hed just bounce off stuff without any of his limbs bending etc... sorry for the long pointless explanation but i only just got up so am prone to babble... + would have sent thin in an IM if they were working!!


0 349 0

00
Days
:
04
Hrs
:
40
Mins
:
04
Secs
Premier Release Product
Kharlote for Genesis 8 Female
3D Figure Assets
Sale Item
$16.00 USD 40% Off
$9.60 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.