If one don't kill ya..... (WIP3) by robt
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Description
Think i've got the glass right this time !!!
Comments (3)
artworksco
Great looking stuff, table seems a little low even for a japanese coffee table but it looks very real! The textures here a top notch. Well done! Throw in a sofa and a tv and I'm home! ?:>)
madmouse
The bottle looks much better now but still needs a reflection map in my humble opionion. Is the glass a little too dark maybe? Keep up the good work. :O)
Parva
a tip: any glass material needs a surrounding area (an environment) because glass is a very reflect/refract material. It is unessential which TS version you use. Create a shelled half-sphere (a dome) and apply a bitmap image texture (a tex from a pub or something else) with "constant" reflective shader. Set no shadow cast/receive for the dome and scale it larger as the camera. The env. reflect now in the glass and it looks realer ;)