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If one don't kill ya..... (WIP3)

TrueSpace Modeling posted on Jan 22, 2004
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Description


Think i've got the glass right this time !!!

Comments (3)


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artworksco

8:51AM | Thu, 22 January 2004

Great looking stuff, table seems a little low even for a japanese coffee table but it looks very real! The textures here a top notch. Well done! Throw in a sofa and a tv and I'm home! ?:>)

)

madmouse

12:46PM | Thu, 22 January 2004

The bottle looks much better now but still needs a reflection map in my humble opionion. Is the glass a little too dark maybe? Keep up the good work. :O)

Parva

5:19AM | Sat, 24 January 2004

a tip: any glass material needs a surrounding area (an environment) because glass is a very reflect/refract material. It is unessential which TS version you use. Create a shelled half-sphere (a dome) and apply a bitmap image texture (a tex from a pub or something else) with "constant" reflective shader. Set no shadow cast/receive for the dome and scale it larger as the camera. The env. reflect now in the glass and it looks realer ;)


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