HDR Rainbow by EugeneTooms
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Description
Just messing with some nice colours and HDR. If someone has any tips on how to improve the shadows, please let me know - they've come out kind of speckled. Should I adjust something on the Radiosity settings to improve the "realness" of the shadows?
Comments (13)
Gini
The simplicity and colours just caught my eye- nothing to offer in the way of shadow help- I just like the image
shakes
you've got a nice effect going there-I recently downloaded from the cinema free page on this site,'HDRI fixed just add water' by Horseflesh {thanks Horseflesh).when you open the model in cinema,his own radiosity settings are already there, and they work beautifully.Your render time will go up but for a final render setting, it's great.
Nod
Very pretty.
Curious
simple and nice X)
AnneCHPostma
Great looking set of balls !
amoen
Pretty and looks delicious too!
big_marky_t
lovely image, reminds me a bit of mine one with balls! for lighting - as long as woy have area shadows on, thers not much more to do - have a play with the pectular levels of the ground material if chainging the shadow type dosent work or if you have already done it.
LCGuy
This is terrific work. I know it's simple, but, still, it's believable and artistic; BTW, real world shadows aren't perfect.. these are just fine!
AngelicaB
I love it, I like allots of colors. Vravo. !!!!!
Fakeimage
Play around with the min/max samples and with Stochastic Samples Parameters. Dont lower Quality under 70 %... Peace FI
lensmusic
Your pictures are all amazing. <<<<----W--O--W--!--!--!---->>>>. Great respect!!!
bludwarf
I've never used HDR, but all renderers that are capable of making shadows and reflections of reflections use statistical methods to simulate rays of light. The uniformity of shading of a given area depends on how many rays reach that area, since piling more rays on tends to average out any differences from pixel to pixel. The shadow areas get fewer rays because fewer light rays ever reach shadowed areas, so this is the first place noise will show up in an image. Or rather, it's the last place that noise will get statistically smoothed out. So the bottom line is, if you want that 'speckled' look, you have to tell the renderer to run longer, most likely with a 'quality' setting. I'd like to say, though: I don't comment on images unless they really catch my interest, as did your choice of colors for both the balls and the surface they're on. Also, I doubt that eliminating the noise in the shadows would improve the picture. More than likely, it would just emphasise some other anomaly in the renderer! As it is, the speckling appears to be from the texture of the surface.
Fidelity2
"Melts in my mouth not in my hands." 5+.