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HDR Rainbow

Cinema 4D Abstract posted on Feb 01, 2004
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Description


Just messing with some nice colours and HDR. If someone has any tips on how to improve the shadows, please let me know - they've come out kind of speckled. Should I adjust something on the Radiosity settings to improve the "realness" of the shadows?

Comments (13)


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Gini

2:00PM | Sun, 01 February 2004

The simplicity and colours just caught my eye- nothing to offer in the way of shadow help- I just like the image

)

shakes

2:08PM | Sun, 01 February 2004

you've got a nice effect going there-I recently downloaded from the cinema free page on this site,'HDRI fixed just add water' by Horseflesh {thanks Horseflesh).when you open the model in cinema,his own radiosity settings are already there, and they work beautifully.Your render time will go up but for a final render setting, it's great.

)

Nod

3:30PM | Sun, 01 February 2004

Very pretty.

)

Curious

3:47PM | Sun, 01 February 2004

simple and nice X)

AnneCHPostma

4:03PM | Sun, 01 February 2004

Great looking set of balls !

amoen

4:32PM | Sun, 01 February 2004

Pretty and looks delicious too!

big_marky_t

6:36PM | Sun, 01 February 2004

lovely image, reminds me a bit of mine one with balls! for lighting - as long as woy have area shadows on, thers not much more to do - have a play with the pectular levels of the ground material if chainging the shadow type dosent work or if you have already done it.

LCGuy

6:54AM | Mon, 02 February 2004

This is terrific work. I know it's simple, but, still, it's believable and artistic; BTW, real world shadows aren't perfect.. these are just fine!

AngelicaB

3:11PM | Mon, 02 February 2004

I love it, I like allots of colors. Vravo. !!!!!

Fakeimage

5:15AM | Tue, 03 February 2004

Play around with the min/max samples and with Stochastic Samples Parameters. Dont lower Quality under 70 %... Peace FI

)

lensmusic

11:06PM | Tue, 27 June 2006

Your pictures are all amazing. <<<<----W--O--W--!--!--!---->>>>. Great respect!!!

bludwarf

12:17AM | Sat, 05 August 2006

I've never used HDR, but all renderers that are capable of making shadows and reflections of reflections use statistical methods to simulate rays of light. The uniformity of shading of a given area depends on how many rays reach that area, since piling more rays on tends to average out any differences from pixel to pixel. The shadow areas get fewer rays because fewer light rays ever reach shadowed areas, so this is the first place noise will show up in an image. Or rather, it's the last place that noise will get statistically smoothed out. So the bottom line is, if you want that 'speckled' look, you have to tell the renderer to run longer, most likely with a 'quality' setting. I'd like to say, though: I don't comment on images unless they really catch my interest, as did your choice of colors for both the balls and the surface they're on. Also, I doubt that eliminating the noise in the shadows would improve the picture. More than likely, it would just emphasise some other anomaly in the renderer! As it is, the speckling appears to be from the texture of the surface.

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Fidelity2

4:33PM | Thu, 30 November 2006

"Melts in my mouth not in my hands." 5+.


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