Broken--Sketch by Blue_Spawn
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Description
Alright, I need help. What you see is "sketch" of a large project I'm working on for my college portfolio. Now, I know what you wanna say: "This? For a portfolio?? Good luck, man, it sucks."
Sadly enough, I realise that fact. That's why I would very much appreciate it if anyone threw me a tip or such as to how I could improve some things here. Note, that this is completely unfinished and that there will be at least 4 times the content of what is seen on this sketch.
My major problem, besides everything looking fake, is the lighting. There are several radial light objects in the scene and the consequences are big. 50% of the color on most objects is killed. The landscapes in the background, for example, are supposed to be green, not white. I think perhaps that I would lower the lighting intensity so that everything is not so bright, only when I do that those places where I DO want the highlight to be seen has to be decreased to a bare minimum. I'm rather at a loss here. Any sort of help will be greatly appreciated.
Thank you very much~
Blue_Spawn.
Comments (2)
superpoison
ok , try tu use Filters in those lights . besides that , dont use the lighting of the sun . , Try to separete the scene in severals imaginary pieces , y work one at the time..... Good textures will help too. PS: Try using volumetric fire as a filter...With one Big Light ..It may work to look a little bit more of Kaos in the image. Sorry for my lousy english.. Have fun
DarkFlame
Darker with a no sun, and intesive lights in certain spots. ie. One light main red at the impact. A lot more trees, each a lot smaller, IMO. This should help cover the ground. Also, less jpeg compression! Horrible artifacts! :(