Sat, Sep 21, 9:20 AM CDT

Ancient One Found (finished?)

Vue (none) posted on Jun 12, 2001
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Description


Dragons poser in Poser 4, the rest created and rendered in Vue. Only post work was a sharpen filter and the addition of my logo. The dragon skeleton by Anton, purchased at daz3d.com. I used the Mummy bump map by Quim, on the dragon for a quick effect. The other dragons and their textures from DAZ3d. -------------------------------- Concept: For decades the dragon's have searched for the remains of The One, the first and largest dragon. Finally, their search has come to an end on a small beach, south of the Cutting Ridge Mountain range. --------------- I think this is the final version. I followed some tips by some of my friends here at Renderosity. Please let me know what you think and what I can do to make this image better. Mjustmike, I upped the terrain like you mentioned and I do see a difference in the distant mountains, thank you. As you can see though, I still stink at setting up fog. :) Thanks and happy rendering.. --Eryk

Comments (7)


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Wizzard

4:39AM | Tue, 12 June 2001

much bettre Cal... keep trying with the fog effect.. eventually it'll click and you'll go "that's how it's done!" 8 ) and if you're like me promptly forget what you did 8 )

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dglidden

5:12AM | Tue, 12 June 2001

Wow! This is much better! But if I may interject my two cents: I would change the bone texture of the skeleton to something slightly darker to show aged and weather bones. It was after all, exposed to the elements. Great job over all though!

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Calseeor

5:30AM | Tue, 12 June 2001

Thank you both. I am like you Wizzard..I will make a major break through then forget what it was...but that is what girlfriend's are for. To remember the things I always forget. ;-) I agree about the bone texture dglidden. I have yet to find something I like. If I could find something along the lines of how the dragons hip bones came out, that would make me happy...but currently I only have one texture for it. I am very pleased to hear that this one looks better. Thank you both, again.... --Eryk

KiDAcE

5:53AM | Tue, 12 June 2001

It has improved tremendously. I don't know about the bones as mentioned above. I thought they got whiter. I mean look at the dead corpses in the desert when you wander thru. They seem whiter than possible.

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Calseeor

6:21AM | Tue, 12 June 2001

thank you KiDAcE. You are right about sun bleached bones...but in an area like I have here, where the elements change so often, the bones would take on a more abused, dirty look. LOL.."look at the dead corpses in the desert when you wander thru." You make it sound like a common thing to do on a lazy sunday afternoon. :) --Eryk

MikeJ

7:16AM | Tue, 12 June 2001

Looks much better Eryk. For the bones, just off the top of my head, why not try mxing your current bone material with, say the "mossy rock" material under the "rocks" directory, and make it altitude-dependant, appearing on flat surfaces, with maybe around a 35-40% mixture... maybe more, maybe less; all those materials respond differently to percentage mixtures. Set the mixture as "object", and not "world" under tha altitude dependancy. As for the fog, try a thickness of around 10, and an altitude-dependent thickness of around .5-.6 and looking at this, I'd say an altitude of around 21-25....

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Calseeor

7:23AM | Tue, 12 June 2001

Very cool..thank you Mike. When I get home tonight I will try these settings. Half of what you are saying is greek to me (and I don't speak greek). :) You rock..thanks again.


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