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Heading Out

Poser (none) posted on Jun 19, 2001
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Description


HEADING OUT Poser 4/Photo Composite This is my first real effort using Poser 4 after a long, long absence from Poser 2...man, have things changed. :-) Figure is Vicki2 with Vicki's Euro-Wear and VK2 texture from DAZ. Hair is KyotoHairMK2 by Kozaburo. Photo is from the net and was taken by Brian H. Trammel and obtained from his site at www.shadyside.net (location is Elmer Street in Pittsburgh.) Poser 4 was used for the posing and rendering and Paint Shop Pro 7 for compositing and post manipulation. I remain unhappy with her shadow. :-( Any thoughts, hints, tips, observations and such would be appreciated. Thanks!

Comments (4)


wednesday

11:19PM | Tue, 19 June 2001

Your poser figure and photo integrate well because you have done a good job of recreating the light sources from the photo, and the photograph has a slightly illustrative look about it, which meets the poser image well. Poser still doesn't produce really fantastic shadows because they are mapped, not ray-traced. This means the edges of the shadows (particularly long projected shadows) can suffer from 'the jaggies' which need retouching. This, however, is not the problem you are having here. A featured shadow really needs to be interesting and convincing. To make it interesting check the silhouette the shadow casts. You want it to be recognisable as your figure from another perspective. If all you are getting is a blob, then you need to fiddle the light source and/or the pose to get a nice silhouette happening. Note that you will probably want to turn shadows off on all light sources other than the main one. To make a shadow convincing you need to see the ground through it (the only exception is a scene which has a single light source in total darkness with no reflective surfaces!). A little light spilling onto it from a secondary source, or a lower shadow intensity will give this effect. When you are using a photo backdrop like this try this technique... Start with your background image in your image editor. The above example is a good one to work with because it offers natural edges you can utilize... Select the pavement slab you want your character to stand on and distort it into a rectangle. You are counteracting the effects of perspective, giving the top view of the slab. Save this as an image file, seperate to the background file. You may like to make a bump map too. Now in poser, get a rectangle from the props folder and surface it with your slab pic. Rotate it 90' on the x axis and drop it to the floor. Scale it to match the background picture. This is the 'stage' on which to pose your character and project the shadow. The background picture can either be brought in as a background in Poser, or composited later in your image editor. Both techniques have their advantages. In Poser you can make sure the perspectives of your 2D and 3D elements match. Compositing after rendering allows you to feather edges for a seamless look in pictures that don't offer natural edges like paving slabs. To do that in Poser you would need a transparency map to fade out the edges of your rectangle (that a pretty usefull thing to have in your 'kit' by the way).

)

foleypro

7:18AM | Wed, 20 June 2001

Great job maybe what you need is two shadows..(since there is light coming from her other side)with the other one coming towards the viewer and alot less darker

thelazyone

1:00PM | Tue, 10 July 2001

i realy like this image great use of lighting although there is shadow issues to be dealt with. i also think that wednesday has too much time on his hands although he makes some valid points.

)

allengraph

2:00PM | Tue, 31 July 2001

very nice!


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