R & D Series on Realism by dezighner
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
This is image is the first of many designed to explore lighting/materials and texturing to acheive a more realistic render.
There is no post work on the model except for the highlight on the pupil.
The hair definately needs work :-)
Comments (2)
loswl_
Very cool render, I don't know poser ver well, but the only thing I can advise you on is lighting the charcter so that some areas are darker than the other, I think the texture is good quality but looks a dry, don't know how to fix that but good luck with your exploration.
dezighner
Thank you Loswl.....I am reading up on lighting. Ultimately though I will use a GI solution to accurately calculate my lighting. The dryness can be controlled via specularity/glossiness settings. Good call....she is a bit 'dry'..... I think part of the problem too is that I should not have comped her into a BG. She should have been left on white. The obvious lighting difference between the bg and the subject is jarring.