Sat, Dec 21, 7:41 PM CST

colorful lobby

Imagine 3D Architecture posted on Mar 29, 2004
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Description


this was fun to make..... I used all kinds of tricks with ambient bitmaps and bitmaps controlling brightness.... essentially the bitmaps were casting light on some of the surfaces (all up in the ceiling, really)... I probably have close to 30 lights in the scene and every last one of them uses 1/r2 falloff.... only two lights cast shadows, and I probably didn't even need for them to because you can't really even tell..... I faked all the shadows you CAN see with ambient bitmaps because it gave me better control that I was looking for (without the hit that soft shadow lights give you in render time)

Comments (9)


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Larry F

1:14AM | Tue, 30 March 2004

This is frankly an outstanding piece of work! YEAAAA for Imagine!! And you too, LOL!

georgeal

6:22AM | Tue, 30 March 2004

Wow.... what else is there to say WOW.

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PL-Finland

9:37AM | Tue, 30 March 2004

Yep, thats a colourful lobby :)

tien_avielle

6:18PM | Tue, 30 March 2004

Most impressive! The only tiny negative for me is the corrugated tops to the columns... maybe it's just me, but I find them distracting my attention away from the rest of the truly fabulous work!

carterhog

9:56PM | Tue, 30 March 2004

hey bobby.... well, I made the model.... and then I put one light in with 1/r2 falloff and it barely lit the dome..... I kept adding lights here and there and each light was not strong enough to illuminate much, but together they added up to the amount I wanted.... I rendered a straight on shot of the ceiling in the detail editor and in a paint program I blurred the heck out of it and made an image map for the ceiling which would simulate having light come out of the recesses of the coffers (applied as an ambient map).... I put colored lights red, orange, and blue in different key spots to tint the surfaces so as to simulate radiosity and that is about it.... oh, and the floor joints between materials are modeled

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ShadowWind

3:36AM | Wed, 31 March 2004

I can't comment on the technical side of this, but I think the design is really amazing, would be really impressed to walk into a lobby like this.

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bobbystahr

3:18PM | Wed, 31 March 2004

wow...great tute, gonna hafta try that...love the part about the modelled grout parts, something i might[and have] do/done...truely a masterpiece, I recall doing a tutorial some time back which was a bottle raytraced with no shadow lites, a pre cursor tho thios fabulous work....excellent work....how about a tute or a more detailed explanation

)

Batronyx

8:52PM | Sat, 10 April 2004

That 'is' a nice lobby and an interesting set of techniques. Thanks for sharing.

tinzi

7:42PM | Wed, 09 June 2004

very very nice one. cool stuff man


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