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Work In Progress 2

Mojoworld Landscape posted on Apr 03, 2004
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Description


Thanks for your constructive comments on the last image. I am trying to go further now especially with the general scale of terrain. This render shows how I am heading although it is actually a lot more out of control than the last one. While working, the distribution of materials for the towers got completely changed but I like some of the consequences. This is one of the beauties of Mojo. Interesting accidents which you can work back in. I am happy with the way the water distibutes throughout this terrain but the colour is not what I intended and I need to work on altitude changes for materials, especially at the shoreline. Also I have a problem with the terrain roughness and the way this effects any overlying displacements I add. I've got to work this problem out. For example do I have very low roughness and then use displaced materials or a mixture? I am going to rework the terrain from scratch. Also there are some odd grey patches on the new accidental tower materials. I don't know what has caused these. Another thing. I don't want the towers to be all over. Only in some places. I won't go crazy with displacements at this stage until I have the basic scheme sorted but I may take this much further I want some realism but with wild things to give a surreal angle Maybe in 6 months time there will be a finished planet ;-) Knowing the disorganized, sporadic way I work I will probably ditch this and start something new but what I learn will carry through Any ideas are welcome because technically there is a lot I need to work out Thanks for viewing

Comments (4)


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bclaytonphoto

9:11PM | Sat, 03 April 2004

Two suggestion...take a look at Calyxa's "Stone Roses" tutorial.(I think it's on the MJW community page)..That might help ya.. Also look at Slav's planet "Satori"...That might be the type of thing your looking for..I'm not quite ure I understand your question about roughness..

hstewarth

9:59PM | Sat, 03 April 2004

For making the towers not to be all over you need to do a blend. Even though it quite complex for a new user, Shive is one of best examples of doing. Mostly done with Latitude Blends - but my new PlanetIO is actually using Longitude Blend.

SoundChaser

12:06AM | Sun, 04 April 2004

It'll be easier to apply altitude mat blends when there are greater variances in altitude. Try making your terrain taller by messing with the result scales of things. I'd recommend studying any of Slav's planets for seeing how realistic mats can be. Copperwine Continents and Shive are good examples of controlling terrain and blends. Take a look at all the tutorials at Calyxa's site, they're all incredibly helpful. And don't worry about speed...it took me literally 4 months to finish my last planet!

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Slav

10:08AM | Sun, 04 April 2004

Yes, Caly`s "Stone Roses" tut will help you here, to add some specific fictures to the towers and sepparate their materials from other terrain. As David sayd you can take a look on my Satori or Suwara (they are available in the free stuff here). I used tweaked Stone Roses technique on those worlds.


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