Fri, Sep 27, 2:18 PM CDT

Up-close

Poser Realism posted on Jul 15, 2004
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


I've been playing around with some tricky texture settings for a few weeks now, with no luck. Then I changed one parameter, and this render popped out! This is standard V3 hi-res texturemaps, with a heap of mat room node trickery-pokery.

Comments (7)


)

Holli

2:54AM | Thu, 15 July 2004

Very nice render. Very realistic.

svdl

6:42AM | Thu, 15 July 2004

That skin texture looks brilliant! Hope you saved those nodes as a material... Excellent!

richardson

9:01AM | Thu, 15 July 2004

Those nodes would look so nice in my matroom! lol. Now I see the light...Astonishing but can it hold up in a closer shot. The ear looks sculptural. Most neglected item on V3. You can almost imagine "peachfuzz" on her cheek. A superb bit of homework!

jeriko

10:18AM | Thu, 15 July 2004

Excellent close-up!!! Try to show the eye, will be perfect!!

)

StealthWorks

6:38PM | Thu, 15 July 2004

Excellent!! I LOVE photo-realistic renders and obviously a lot of work has gone into this - why are there not a lot more comments here? C'mon people - credit where credit is due

)

Jedi_Padawan

7:14PM | Mon, 26 July 2004

sigh what a wonderful work! I'm deeply impressed. I think it was a perfect idea to hide the eyes, as they always destry the realistic look. This way it's perfect with the poser-abilities - I love it! Would you mind to share your material settings with us? Pretty please? ~Saskia~

)

face_off

11:05PM | Mon, 26 July 2004

The material settings for this image are very complex. It's a series of edge_blend nodes connected to mathes functions, into ambient and alt_diffuse. It's all very much "work in progress", and seems to be quite light dependent. I'm looking at writing a phython script to take a standard mat pose, and add all the extras. Try this as a starter....1) add a very small amount of ambient red (say RGB 30, 0 0). 2) Switch off specular and use a blinn spec shader in the alt_spec slot. Plug the bump map into the blinn source, and tint it blue. 3) Subtract a small spot node from the diffuse texture map (only subtract green and blue - maybe 30, 30). 4) Use an edge_blend + bunch of mathes nodes to make polys on a 45 degree to the camera redder.


0 1112 0

00
Days
:
09
Hrs
:
41
Mins
:
13
Secs
Premier Release Product
Ganza Genades for G8F
3D Figure Assets
Sale Item
$16.00 USD 40% Off
$9.60 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.