Dodgy realism or just really dodgy? YOU DECIDE!! by draculaz
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Description
Just working with my freebie showcase scene. This is an 800x600 image rendered with 50% soft shadows on 24 rpp, standard render. It took exactly 2h04minutes, while I was doing God knows what on the same computer. Anyway, I think it came out okay, the shadow is a bit dodgy in my eyes for some reason, but that's it. The only postwork done was slightly balacing the levels (since the original came out a bit too much on the ambience side). You can find it for download in my freebies. Let me know what you think, I'm even clicking the image rating thingy :)
drac
PS: Allow me to state though, that this wasn't simply "a model import, click the render button" type of deal. While the lights did not move, the texture of Athena was played with. In this case, I believe 100 diffusion, 5 ambience (bump channel), 15 or 25 reflection (can't remember), 15 specularity (bump channel) and 2 bump map of wold cubic Blue Bump (at 1000 scale). In terms of lighting, I just changed the color of the lights a bit, and added 50% soft shadows to the shadow light source :)
Comments (6)
vjerana
As I love Greece very much - Athens is always my inspiration! Excellent done!!!
lgp692000
The reflections in this render are great and I really like the mat on the floor. Excellent work.
Fatale
I'm extremely new to bryce, and your freebie showcase scene is really useful to help me start out with rendering, so first and foremost, I'll say thank you for a fantastic helpful freebie :) As for this image, it doesnt quite hit the reality touch.. maybe it's the material on the statue (try white marble procedural textures perhaps?) Currently it looks like clay/stone, but clay isnt reflective, which is why it sort of throws it off realism abit. The floor and the ball is perfect tho :) Just my humble feedback.
lionking123
very interesting image...
estevez
Great scene ! A composition very executed well. Congratulations !
crocodilian
This is a case where Bryce isn't serving you all that well. I'm familiar with the Athena model -- its an old one, orginally distributed by De Espona for 3DS. I've rendered it in other packages and frankly, it looks better there. . .again, the fault isn't with your ingenuity, but simply some of the limitations of Bryce show through here. This isn't a ray-trace amenable subject-- realism here comes from an ambient occlusion-type solution For another rendering of this, see the de espona website: http://www.deespona.com/3denciclopedia/gallery_04.html