Wed, Jul 3, 1:00 AM CDT

Comin' Home

Imagine 3D Film/TV posted on Jul 16, 2004
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


This is a re-work, of an earlier picture, alas now gone..... The Earth Alliance Jump-Gate is from the maximum-overdrive Babylon 5 site, converted to TDDD format. The Star Fury, is Mark Kane's MK II Star Fury, with the Pilot/cockpit taken from his MK I 'Fury, and added. Insignia, and specific brushmaps are from the excellent WingArt archive by C.Guinn with modifications done in ImageFX, and Deluxe Paint V. The actual jump-point itself, was created by applying the Caustics2 texture, to a disk, and rotating the texture 45 degrees on all three texure axes. The objects colour was made yellow, whilst the caustics colour was made black. Then, the Iris texture was added, and the inner and iris1 colours were made white, whilst the other two were set to -1, and the inner diameter was set to 0. I just played with the outer diameter, until I got approximately the right size. The noise functions were all set to 0, to create straight lines. This was then rendered, and then cropped to size, and used as a brush, with ImageFX being used to fade-out the circumference. Saved once as a colour map, then a negative was created as a filter map. A default cone was scaled, made bright, and the axis was rotated 90 degrees around the X-Axis. Both, maps were then applied. (The caustics texture, when animated, and rotated along the world Z-Axis, does make a damned good Jump-Point effect- but, processor speed and hard-drive space preclude me doing any real animations of it. Although, it might be possible to render the brush over a period of time, and copy the frames on the laptop, for use in IFW.....) A string of non-shadow casting light sources were placed roughly along the jump-points rotational axis, for illumination. The Jump-Gate/Jump-Point were scanline rendered, which was then used as a background for the first fury, which was then used as a background for the next, which was then used as a background for a trace of the final 'fury. (The original fury took 8 meg to render, with the additional work I've done to it, and the brushes it now takes something over 128 meg to render- bit of a bugger when you've only got 32 Meg!!??) Rendered using an Amiga A1200, 68030/68882 40 MHz, 32 Meg RAM, using IFA 5.

Comments (4)


tigroaica

6:34PM | Fri, 16 July 2004

Excellent and I like the title too...

)

bobbystahr

7:12PM | Fri, 16 July 2004

Incrediblely huge work...must have taken some time with that then...looks like a "god's eye" in the thumbnail...LOL...micro/macro

ManuelFr57

3:01AM | Sat, 17 July 2004

Great image. I think it needs some work with the lighting. The shadow is too dark with the ambient light coming from the vortex. Maybe moving the small ships to the upper side of the picture, with more perspective, could give more a dynamic feelings.

kmanktelow

5:59AM | Sat, 17 July 2004

Yes, I agree the lighting isn't perfect. But the string of lights, were causing too much illumination on the foreground 'Fury. Probably should have made them controlled fall-off lights. Also, it might have looked better, with the actual white 'hyperspace-entance', off centre, as well. Back to the drawing board, I guess!! :-)


0 90 0

00
Days
:
22
Hrs
:
58
Mins
:
06
Secs
Skeleton girl for DAZ Studio
3D Models
Top-Selling Vendor Sale Item
$16.95 USD 50% Off
$8.48 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.