Mon, Nov 18, 7:55 PM CST

Cannon hit by heavy musket fire

Maya Military posted on Aug 26, 2004
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Description


I made this cannon competely out of NURB surfaces. It is made of quite a few. I then used the blastcode plugin to cause an explosion at just the time a scaled round ball hit the cross member of the cannon. It is a pretty cool effect considering I did it on a laptop and used Maya's stock shaders.

Comments (6)


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VOID

6:54AM | Fri, 27 August 2004

Since when do cannons explode when they are hit by a muskets bullet and what is that thing blocking the muzzle? The cannonball? Cant be. That should be much deeper in the barrel. :o

plethora68

11:22AM | Fri, 27 August 2004

This is a frame of an animation. It is not really a still picture. Imagine this running at 24 frames per second.

yesimblunted

2:39PM | Fri, 27 August 2004

it doesnt look like it got hit by anything, looks like it just blew up. wouldnt it have dun damage to tha wheel? good idea, just isnt very realistic.

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pakled

5:07PM | Fri, 27 August 2004

good start; the chips are coming off the carriage..only thing (and it's minor) is that the inside diameter of the barrell's a bit too wide, I'd inset the interior diameter until it looks about 5-6" wide, the rest should be solid iron (those things were THICK..;) great modeling, keep it up.

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Modulok

1:27AM | Sat, 28 August 2004

Nothing like blowing things up just for the fun of it, heh.

mcdavis99

12:12AM | Sun, 29 August 2004

good effort at modeling. I am impressed by the debris being released in your explosion. Maya's shatter effect can only produce ten separate parts. How did you make the hundreds that I'm seeing?


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