Mon, Feb 10, 7:28 PM CST

Give me a hand...

Poser Realism posted on Sep 23, 2004
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Description


There are ooodles of faults in this image, but I thought I would post it anyway, as an excuse to mention a new technique.... This image has the bump map multiplied with a touch of red light, then added to the texturemap and ambient. The idea is, that on close-ups, bumps in the skin will be slightly lighter than dips, which this technique should simulate. I'll do a portrait to better show the effect.

Comments (5)


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DarkFlame

8:01AM | Thu, 23 September 2004

Interesting. I might try that techique with 3ds max to get my hand a bit more realistic looking. (my texture map isnt as good though).

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Vampir3Princess

9:17AM | Thu, 23 September 2004

Awesome technique!! This looks so realistic!! Fantastic job! :-)

Atwistedperson

1:00PM | Thu, 23 September 2004

I get it already, it looks uncannily realistic.

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tanhan

1:25PM | Thu, 23 September 2004

excellent work!!!its very real!!excellent!!

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mmitchell_houston

12:45AM | Fri, 24 September 2004

Very realistic. As with "But but but..." there is a little bit of a plastic look along the brighter highlights. I think, upon closer inspection, that all you're really missing is the fresnel effect: how light "blooms" along the edge of the skin -- noticable when the hand is backlit in darkness. If you were to pull the camera back just a bit, this might remedy that problem. Nevertheless, thanks for the well-lit close-ups. This is really amazing work!


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