Going In Low 2 by rtrowbridge
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Description
This is a working copy of a test render I am playing around with. The purpose is to achieve a realistic ocean look. The B-17 is an object I found on the internet so long ago, that I can't remember where I got it. I think it may have been on the aminet.
Comments (4)
bobbystahr
The flak is great..izzat the blast.itx?...great water, you can almost see a down draft from the props...or maybe that's my over active Imagination...LOL
rtrowbridge
The flak is a dark gray blob object (originally an asteroid shape) that I applied the Spike Stage effect to. This gave me the points. I applied fractal noise affecting filter and ABFakely to get the shading effects. I cheated and used the same object 4 times. I just rotated each time I cloned the object. I still need to create a "softer" black cloud for older bursts.
pixeldump
Very nice and dynamic rendering. There's an issue with the closer bomber's cockpit window transparency, and the planes might look more distinct and realistic with some individual markings, maybe some artworks. Making the engines dirtier with some exhaust would be a good idea too. FLAK looks great. How about adding more explosions? Less contrast and more of a grayish tone could make the explosions look even more real. Also, correct me if I am wrong, should there be any FLAK at this altitude? Usually you would encounter this stuff at much higher altitudes, since the AAA shells use special fuses that explode at a specified altitude, and I don't think that proximity fuses would work in this arrangement. Otherwise it is an awesome picture.
rtrowbridge
My understanding of flak during WWII was that much of it was time based (using an internal fuse) rather than altitude based. The gun crew would set the delay to the appropriate length to reach an appropriate height. The website below has a discussion on the German 88 needing its fuse set to 20 seconds to reach its effective altitude. http://yarchive.net/mil/ww2_flak.html There isn't anything that would prevent a gun crew from firing at low altitude. They would have to estimate the distance to set the fuse correctly, but it could be done. I have seen archival footage of the pacific theater where both flak and tracer fire follow Japanese planes throughout their attack runs, even hitting the water occasionally when a plane was shot down. The main purpose of this rendering was to get realistic water. The B-17s and flak bursts were secondary. If you look closely, you'll notice the flak is just a single object that I copied and rotated each time.