Hangar no. 3 take two by Pistola
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Description
New version. Can't link to the old one, evidently. Damn.
Better? I'm kinda happy with it now, a little, which is very nearly a first among my renders.
May include little repair dudes running around for scale reference some day, given the outsized nature of all the oil drums and stuff, but for now HUMAN FIGURE MODELING IS THE MARK OF THE BEAST ARRGH GNARF BLUCK!
Comments (4)
Odrah
fantastic artwork!u must have worked very hard, but it was worth! thanx for sharing!
DarkFlame
Excelent work...feels very small though. Looks a bit like my desk actualy :D
KIK1RIK1
I agree with darkflame, I think it's the floor texture.
wesforbes
great, looks like a model though, its because of the camera, too big, normal cameras dont catch lke that, your problem is that there needs to be focus, if you threw the back of the frame out of focus it would work, i sugest using the fog function. good though. another thing that makes it look small it the reflection texture on your chrome, i dont know why, just looks wierd, also you need to raise your polygon count on your objects, the circular things have hard edges and raising the polygon count would fix that, srry. just trying to help, its better than i can do. good job