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Maya Realism posted on Nov 29, 2004
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Description


This is a render of my Poser scene (Profile - http://www.renderosity.com/viewed.ez?galleryid=819824&Start=1&Artist=face%5Foff&ByArtist=Yes) done through Maya. It's using the misss subsurface skin shader with V3 texturemaps. Lighting is a single point light plus a HDRI image. I tried to just light with HDRI, however the misss shader returned a blotchy result (see her lower shoulder for an example). I'm not happy with the hair-skin interface, and her skin is too pure, but I love the ball reflect of the HDRI image! I'd be interested in peoples thoughts on the comparison between the P5 render and the Maya render. Thanks.

Comments (13)


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taurus66

10:54PM | Mon, 29 November 2004

i think the poser-rendering looks more natural than the maya-version. eyes, eye-brows and skin (and make-up) are more natural and lively. the hair-skin interface is not so bad, only the part around the forehead is simply impossible. there is no visible connection between hair and skin. the mirror-globe looks really great with its hdri-map.

Dash

12:34AM | Tue, 30 November 2004

I disagree with taurus66 I think this verision looks more natural than the poser version although textures look a bit blurry and lighter probably because of the misss shader but aside from the blotches it is very relistic. I really like the way it looks around her nose, mouth and specularity on her cheek. Very nice work :)

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EnglishBob

3:33AM | Tue, 30 November 2004

Both versions have their good and bad points (not trying to be conciliatory here, that's just the way it is!) The skin looks more translucent and real here, but the blotchiness definitely takes something away. If that were fixed, this would be the better image, I think.

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Mondwin

3:57AM | Tue, 30 November 2004

brilliant and beautiful girl!!!excellent piece and work!!!bravo!!!vote!!:DDD

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tanhan

4:24PM | Tue, 30 November 2004

wonderful and brilliant image!!!!!excellent!!!

richardson

8:00PM | Tue, 30 November 2004

No comparison. Even with the small material tweaking issues, this one is by far a more mature render. I'm looking at her nostrils and ears (poserlight tuffies). They are incredible. Think of all the ligts that would take in P5...Even the hair has more depth. But there's a real fleshiness around the face that really humms. The ball is the same. That is a reflect from hell. A little cloudy (specular?) but still a great effect. Did it light her hand and thumbtip? I'll have to settle with V5pro. Love it

slayer11

6:36PM | Mon, 06 December 2004

maya's rendering is way better than poser, poser has a very distinctive rendering, you can identify whats been rendered with poser, but this looks very photographic, way better than poser

twofeathers

12:55AM | Fri, 10 December 2004

Exellent work.

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nemirc

10:54AM | Sun, 12 December 2004

the skin is looking really good, I like it a lot

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DivineRAiN

2:27AM | Thu, 23 December 2004

have to agree with Dash and Richardson

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archieb

11:01AM | Mon, 03 January 2005

i love this image.. she looks so real!

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JnM92

2:09AM | Thu, 05 May 2005

its Great that you see more of here body in the reflection...verry original!

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takezo3001

8:56AM | Sat, 23 July 2005

No comparison...P5 is inferior for this kind of work,which is ironic because that is it's sole design! Also ironic that (I'm takin' a wild guess here.) that most of your experiments are due to the fact that poser's prog, and daz's char are somewhat limited for true modeling, and rendering and you have no choice but to try and compinsate for that limit! Again, Your work/experiments are unparalled! You shoud seriously consider makeing your own figures from maya, or at least increase V3's polygon count to at least 200,000,000 ;^) LOL!


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