Urban Shithole by Xile2005
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Description
This started out as a test for texturing,fake GI lighting & shadow projection.But I decided to make it a complete scene.I mainly wanted to try a triple layered effect for old busted plaster.So I made an inner layer of brick,a mid layer of wire mesh [for the plaster to bond to] & an outer layer of crappy plaster.I then used a few spline shapes to cut holes through the outer layer of the wall.Then topped it off with a tree projection map for shadow casting and GI.Any comments or suggestions would be appreciated.Thanks for checking it out.
Comments (5)
PIXELPUNK10010
Looks like Kinville Okinawa.
watteville
no doubt the wall came out well. the projection of the tree map should maybe be less intensive - easy to say...
the_dd
Great work again! You did a really great job of making this look like some rundown shitass building.I really like the busted plaster with the layers of wire mesh and brick,very believable.Great texturing on the ground and the garbage cans and shit in the corner.The bottles,papers and shadow map really help sell it.Keep 'em comming.
tony_br22
Wow, cool model and texturing.. love how you used that shadowmap to make us feel the envronment. Excellent work
1961
Looks like the average house in Leeds, England!!!! Brilliantly done!