BIO
Programming is my main gig. 9 to 5 I am a DBA on a SQL Server platform. I also write code in JavaScript/VBScript/C/C++/C#/Visual Basic, I am learning TorqueScript, so I can finally create my video game with my company Evil Arts. I am also learning Python, so I can be of more use to the community-at-large for Poser. 3D art is something I have loved for a few years now. I began using Poser with v4 Pro Pack. I fell in love from day one, and I continue to work with it today (on v6 now.)
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Comments (5)
maxxxmodelz
Hi. Looks like it's on it's way. It looks like you're using the fastscatter node here, which is good, but you may want to reduce the intensity of that orange glow it produces by darkening the alt diffuse color, or perhaps adjusting your lights. Nothing wrong with that if it's the look you want... but if you're going for more actual skin tones, then the orange will need some management. I love the face morph! As for the "glowing nostrils", there's really no need for props to get rid of it in P6. Ambient Occlusion works great for this, and you can use it as a material node. Good luck, it's coming along!
destro75
Hey maxxx, thanks for the feedback! The orange glow wasn't apparent in Poser. I have to look into that. As far as the lights, I just took the one I thought made the nicest shadows and went with that. I have never really played with lights before, and I took advice from karen on going past the defaults. And yes, I do want a more realistic look. As for the face morph, thanks! I was really happy with it. I started out with a front face image, then tweaked and tweaked and tweaked till I got it to a point I was happy with. How would I use AO for the nose? I have yet to use AO, and I am not sure I would even know what to do with it. I started using Poser with Pro Pack, and got 5, then 6 both around their release times, but I am still a long way from understanding a lot of it! Thanks so much for the comments, I truly appreciate it!
Merlin
I think the eyes have a very "glassy" look, which makes the character a bit artificial, though the skin tends to make me think you wanted to make a realistic picture. Being your first post, it's really a good image. Congrats...
destro75
Very good point Merlin. The glassiness wasn't as bad in the first render, but when I changed the lighting, it seems like they reflect way too much off of the eyes. If anyone has any advice, I am all ears. I figure I will see if some Mat Room magic will fix this.
jimbo90125
Yes, she is a little orange for realistic, but maybe she's jsut standing in front of an orange light? She looks very pretty. I'm not yet very good with 3D, but I do love the realistic renders I see. You'll get there, just keep working at it. :)