About Me
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Background - 3D Programs
Location: Age: Status: Email:
Tacoma, WA 45 Married support@
First, I would like to thank you for visiting my Renderosity homepage. I hate doing bio's, so I am just going to write about the programs I use and what I've learned in the process. I tend to be very opionated, but will refrain from pulling out my soapbox for the most part.
3D animation is mostly a hobby for me. In the real world, I am a production manager in the construction industry. I am in my mid forties, married and have a dog. My first computer was a Radio Shack TRS-80. I have a degree in Computer Aided Drafting and Mechanical Engineering (1986).
Background: Normally, I worked with CAD creating mechanical drawings. When AutoCad introduced material texturing in the early 90's, I was very intrigued. Although CAD's abilities were limited in this area, I could see the possibilities of applying this technology to 3D sculpture. When TrueSpace for Win3.1 came out with UV mapping in '95 I quickly bought it. And was quickly disappointed. It was very difficult to create anything with TrueSpace. Later Blender and Metasequia Beta were released and I was finally able to create complex mesh models.
First works using the Metasequia to TrueSpace then to Blender and finally to Animator process (1999).
I would create the meshes in Metasequia and import them to TrueSpace for texturing. Then import them into Blender for rigging. Working with Blender was a nightmare and was constantly having to update plugins that only worked half the time. Eventually Anim8tor came out and I could do the rigging there, but it took a looong time.
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I bought Poser 4 in 2000 but found the models to be ungainly and pretty ugly. The models I created looked far better. Even after spending over $600 in add-ons, I eventually uninstalled Poser and went back to Metasequia. I figured after a few years of development, Poser would be a good program. With the introduction of Vicky 1 and 2, things started looking up. But my focus had turned to webpage design during the dot com craze.
The industry went through a lot of changes in that next few years. I was building my own computers since the beginning and was writing much of my own software in C and Basic. Through those times, I developed a serious resentment (maybe hatred is a better word) toward Micro$oft. To this day I will continue to use my free copy of Win98se. Call me old fashioned but I refuse to buy WinXP and give Gate$ any of my money. Apple/Mac never appealed to me and Linux seems to still be in the development stage.
Needless to say, Daz|Studio 2 won't run on my computer. I have now been using Daz Studio (V1.0) since March 2008 and really enjoying it. Update May 2009- I upgraded!! Got a XP pro copy with 10 licenses. So now I also have Daz|Studio 2.33.
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Thanks for reading.
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3D Programs Currently Used
Metasequia version 2.4 Registered
This 3D modeling program by Japanese author Osamu Mizuno is easy to use and great for creating meshes. There is a shareware English version but does not export .obj files unless registered.
Daz|Studio version 2.3 Registered
Used for posing mostly.
Tool Box II version 2.1 Registered
Primary posing and rigging program. From Greenbriar Studios.
Cr2 Editor version 1.52 OpenSource
Great program for editing Poser/Daz|Studio files. Not exactly sure where I picked this up.
Poser version 4 Registered
For posing and rigging.
PhotoImpact version 5 Registered
Render touch up and for creating textures. I also used this paint program to make all the graphics on this site.
MakeHuman Version 9.1 OpenSource
Quick humanoid mesh forms. Although version 9.1 was a rushed beta, it's still useful for creating a large variety of people. I am looking forward to the next version which should be out soon.
Anim8or version 2 Freeware
Now mostly used only to create AVI clips.
MeshWorks Homepage
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