So my little joke to the community was to build commercial DCC and play at it with my public account. Yes I own ESPN and General Motors. I owned part of General Motors when Tom Henderson approached me with an offer to buy out the rest of the Detroit Autoworkerʻs Union in exchange for 100% ownership. I agreed to a bargaining rightʻs agreement where the entire group is in a profit sharing arrangement as long as they make profit above what would pay their salaries and mine. I own a French and Italien fashion house based in Paris, FR and Venice, IT. I am still getting yelled at for hiring retired nuns and priests.
So my characters I personally designed are oneʻs I built for friends and for and secret project that is going to be announced at Blizzcon 2019. I ws playing in Daz Stuido years ago when I realized that while the edge flow was not useful for edge flow the blend shape concept was fascinating. I made a cr file of a cube and sphere and nothing worked so I made the cube a sphere and they blended by number perfectly. So I used Daz Studio to blend between a bunch of maya models and found that I could literately not delete a single vert or the vert order and numbering changed. So I was having to build for shape take them into zbrush to move the edges over and when I had access to a cintuq I could touch up features and refine edges. Then use the resource kits to blend between the models built for shape using a donor mesh uv flow, that way I could use the clothing designed for the donor mesh and export it to max and then from max to maya. Most of the time the clothing had to be rebuilt over top of a templated version of the max clothing. Then I would turn the newly built for shape version of the clothing into ncloth. I could then figure out any changes necessary to get good looking wrinkles, save out a version with slightly more than the most exterme wrinkles, a non wrinkled louse fit, a non wrinkled skin tight version and blend shape between them, to create deforming clothing that looked like it was wrinkling naturally with out the over head of physics based clothing that some times breaks.
So my day job is running a consulting company that operates as a think tank in the USA based out of Hawaiʻi and a financial institution in the UK. Photography shoots with female models to create new designs, clothing manufacturing, architecture, manufacturing and aerospace development out of Nokia Finland, game design and art design as the Art Director on Cataclysm for Activision Blizzard and as a fashion consultant and class designer on the upcoming secret project, armed runner / armed courier for Zoic Studios that I financed years ago for Ann Kline Taylor, the daughter of Calvin Kline. I often get in trouble for family transfers of stock but no matter how much the brokers get upset partners in a company are not supposed to pretend to be different companies and corporations.
This user has not created any gallery albums
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.