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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)



Subject: P5 Texturing Tutorial(s?)


cainbrogan ( ) posted Thu, 19 December 2002 at 5:54 PM ยท edited Wed, 05 February 2025 at 5:19 AM

I brought my Mil' Dragon Texs. into photoshop and did a little editing. I'd like to do some test renders with them, the new Middle Gray MATs I made, and some Global Illumination files I have. I knew how to load a texture with P4, but this task is totally different now with P5. Have I made a step in the right direction by clicking Node Options>New Node 2D Textures? Any replies, or links to tutorials, will be appreciated! = )


cainbrogan ( ) posted Thu, 19 December 2002 at 5:55 PM

file_37026.jpg

= )


Mtncub ( ) posted Thu, 19 December 2002 at 6:44 PM

Yes .. 2d texture... and it should add a little window .. which you click on IMAGE at the top right of it.... and then browse your drive to get the image :) Works the same way for transparencies and bumps.


Little_Dragon ( ) posted Thu, 19 December 2002 at 7:10 PM

file_37027.jpg

Once you have the texture/transmap/bump map loaded into the Image Map node, connect the node to the appropriate channel via the little plug icons.

Textures plug into Diffuse_Color or Alternate_Diffuse.

Bump maps plug into the Bump or Displacement channels. If you're using older .bum files, plug them into the Gradient_Bump channel instead.



cainbrogan ( ) posted Thu, 19 December 2002 at 7:18 PM

file_37028.jpg

Ok I see it now. There it is circled. But look at the resulting render, it does'nt have a texture applied. Why is that? = )


Mtncub ( ) posted Thu, 19 December 2002 at 7:22 PM

First off you need to click on the little electric plug looking deal on the right panel.. and drag it to the little plug next to Diffuse color so they are attached !!! Then play with the diffuse value :)


cainbrogan ( ) posted Thu, 19 December 2002 at 7:27 PM

Ok, brb!


cainbrogan ( ) posted Thu, 19 December 2002 at 8:23 PM

Aha, I see now. Thanks guys! What do we think about those plugs? I hope they do'nt need to be bound together... = )


cainbrogan ( ) posted Sat, 21 December 2002 at 9:38 PM

Thanks! O.K. I've been poking around in my Mil' Dragon Materials Screen and I've managed to get a few jpgs to plug into the Bump setting, but I've a few questions about some of the B files: BodySpikesSideB - I plugged that in as the "SpikesSide" material... MildragonWingB - Does that go on the Wings, Wingmembrane, or both? BodySpikesB - DOes that go on as the SpikesCenter material? BodyFinsB - There are no body fins unless you add them from the Figures Library right? TBludgeon, TClaws, and TSpade - These get used interchangably, in other words I'll only need one at a time? HsmSpikesB - Is the the Bump for the HdSmSpike 1, 2, or both? MilDragonEyeB1 - Eyeballs, Eyewhites, Iris, Pupil...? MilDragonEyeB2&B3 - Eyeballs, Eyewhites, Iris, Pupil...? MilDragonEyeB4 - Eyeballs, Eyewhites, Iris, Pupil...? MilDragonEyeLidB - Eyeballs, Eyewhites, Iris, Pupil...? = )


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