Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)
Go to the materials lab and reduce the 'base density', you could also try to increase the 'fuzzy factor' and note: if you experimenting with a volumious materials (I haven't used clay's texture,but I guess It's a volumious texture) set quality/speed to a minimum(25), in the final render set this between 40/75
Hi Rosh, if that is a Bryce made Mesh(Lattice) I think your problem starts before you bring the mesh into the Materials editor. Set the lattice to solid from the terrain editor. it's in the little menu under the grid resolution menu. A lattice or terrain is hollow by default. so you need to set it to solid. Hope this works . If it's an imported mesh, I don't know what you should do other than playing with different shaders and transpareny's in the materails editor. Hawkfyr
“The fact that no one understands you…Doesn’t make you an artist.”
It's imported. It's actually the first mesh I ever created, way back with sPatch.. I know how to get lattices/terrains to work with volume mats. An idea just occurred to me.. I'm gonna try remaking the mesh with Rhino.. perhaps it was something about how it was coded that might be messing it up.. I doubt it'll work, but it's worth a try, right? =) Rosh
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