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Bryce F.A.Q (Last Updated: 2024 Nov 12 7:03 am)

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Subject: Volume materials on meshes?


Roshigoth ( ) posted Sat, 22 April 2000 at 5:20 PM · edited Mon, 29 July 2024 at 1:32 PM

file_125746.jpg

Does anyone know how to get meshes to use volume materials correctly? In the pic above, the left object is a sphere primitive, and the right is a mesh I made. Both have Clay's fire applied to them... This is really bugging me. I'm trying to use volumentric fire on something that looks like a flame would look, and it turns out like this.. Please help if you know how to fix this problem. Thanks, Rosh


Stardust1234 ( ) posted Sat, 22 April 2000 at 5:37 PM

Go to the materials lab and reduce the 'base density', you could also try to increase the 'fuzzy factor' and note: if you experimenting with a volumious materials (I haven't used clay's texture,but I guess It's a volumious texture) set quality/speed to a minimum(25), in the final render set this between 40/75


Roshigoth ( ) posted Sat, 22 April 2000 at 6:14 PM

Ok... Reducing base density helps, but then the material doesn't show as well.. Fuzzy factor's at the max in this pic here. So's edge softness. Quality is about 50 or so, i think. Thanks, Rosh


Hawkfyr ( ) posted Sat, 22 April 2000 at 6:59 PM

Hi Rosh, if that is a Bryce made Mesh(Lattice) I think your problem starts before you bring the mesh into the Materials editor. Set the lattice to solid from the terrain editor. it's in the little menu under the grid resolution menu. A lattice or terrain is hollow by default. so you need to set it to solid. Hope this works . If it's an imported mesh, I don't know what you should do other than playing with different shaders and transpareny's in the materails editor. Hawkfyr

“The fact that no one understands you…Doesn’t make you an artist.”


Roshigoth ( ) posted Sat, 22 April 2000 at 7:03 PM

It's imported. It's actually the first mesh I ever created, way back with sPatch.. I know how to get lattices/terrains to work with volume mats. An idea just occurred to me.. I'm gonna try remaking the mesh with Rhino.. perhaps it was something about how it was coded that might be messing it up.. I doubt it'll work, but it's worth a try, right? =) Rosh


Roshigoth ( ) posted Sat, 22 April 2000 at 7:11 PM

Nope, didn't help. Oh well. Rosh


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