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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: V3 and other DAZ for LW, C4D, Maya, Max, etc.


Q2 ( ) posted Tue, 24 December 2002 at 6:29 PM ยท edited Wed, 25 December 2024 at 8:02 PM

If this is the wrong place to post this, let me know. But this is the closest to a DAZ forum there is that I can see.

Why is all DAZ stuff for poser (and soon to be for DAZ studio) only? Is there no market for the same DAZ models to work directly in Lightwave, Cinema4D, Maya, Max, etc. and not having to import/export via Poser 4 with Pro Pac. Just wondering.


Little_Dragon ( ) posted Tue, 24 December 2002 at 7:25 PM

Allow me to introduce you to Zygote, the company from which DAZ was spun off:

Zygote Media Group

I haven't poked around the Zygote store much, so I don't really know if the newer DAZ creations, like Mike and Victoria, are available (pre-boned, rigged, whatever) in other formats. Many of the older figures are for sale, however. Outside of the Poser community, things can get rather ... expensive.



wolf359 ( ) posted Tue, 24 December 2002 at 11:57 PM

Attached Link: Electra

file_37847.jpg

Newtek gave away a fully rigged Ik 'd ( "vickyesque") female after the last Siggraph she's called "electra" im using her to learn how to animated characters in lightwave.



My website

YouTube Channel



Huolong ( ) posted Wed, 25 December 2002 at 7:28 AM

The prices listed for Zygote's meshes reflect a serious break from reality. Most of the stuff they are offering for $15-35 is available free somewhere else. They obviously don't make money from this product catalogue, it must be for services.

Gordon


rtamesis ( ) posted Wed, 25 December 2002 at 8:55 AM

The DAZ models (obj files) and their textures can be imported into LW, Cinema 4D, etc as is. You can use their animation and boning features to directly pose the models or animate them to your heart's content if you don't want to deal with Poser.


Q2 ( ) posted Wed, 25 December 2002 at 9:04 PM

Electra may be a useful freebie to mess with, but I'd rather pay for a Lightwave version (or C4D, Maya, etc) of V3 or similar, and hair, and clothes, and other characters/models. Assuming the price is not that much more than poser version. Plus a V3 for higher end 3D could make use of nurbs, SDS, hypernurbs, and not have to be 70,000+ polys.

I know about Zygote. None of their stuff is remotely as cool as DAZ stuff is for poser.

I know you can import obj files into 3d programs. But the DAZ models for poser go right into poser with textures already mapped the way they need to be, and you can do posing and animation immediately cause they're already boned.

Probably my question was unclear. I was thinking more along the lines of being able to purchase a version of say V3, for Lightwave for example, that loads right in, textured perfectly without extra fussing, already boned for LW, and thus instantly posable and animatable. And a way to add clothes, etc, and have it all work, easy as poser. Likewise for C4D, Maya, etc. You'd get the benefits of better lighting, rendering, modeling props and new clothes right there in your app of choice. Maybe there isn't a easy way to do this. Maybe the market is too small. Maybe to support higher end 3D apps, DAZ would want to charge too much. Maybe they're happy with Poser 4 plus ProPack plugins handling of this.

And I'm not really saying to do this for every high end app -- pick one, or two. Maybe just the one they use to create DAZ stuff in in the first place. They mention LW on their site, maybe that's what they're using.

Kind of wish DAZ would answer why they aren't doing this. I'm sure there's a reason, just curious as to what it is. Maybe DAZ Studio is why.


wolf359 ( ) posted Thu, 26 December 2002 at 7:55 AM

If you already OWN poser/vicky/mike and one these applications you can do this yourself and even if Daz built the LW vicky rig for you its still NOT going to function as it does in poser once you open the Scene file in lightwave cinema or MAYA. you WONT be able to click a library button and change clothes and hair like in poser any change of clothing will have to be parented and weight mapped in LW or cinema.( I Dont Know MAYA..... YET) you still will have to use the lightwave ,MAYA modeling tool for facial body morphs You will still have to learn to properly use the Character Manipulation tools of LW MAYA C4DXL etc. to "POSE" your LW vicky rig. NOW I dont want to come off sounding like "Wgreenlee1" BUT By Stepping outside the push buttonwork flow of poser you gain a whole new world of total control over every aspect of your characters and scenes The kind of control that requires you to learn the underlying core of your program funtions thats hidden from you in poser Everything that Poser5 failed to implement or implemented poorly already exists in lightwave for those who are willing to read their manuals and download tutorials, I mean Fur /Hair Cloth simulation hardware graphics support, real volumetric lighting, mapping of human faces onto characters etc Collison detection and soft body dynamics.( jiggling Fat jowls Breast etc) particle system that can simulate fluid dynamics like running water etc. and a world class Subpatch modelor that can create ANYTHING you want. NOW if none of this animation/effects crap interests, you and all you want to do is have vicky /mike/possette, posed and renderd for stills then DAZ knows that there are already free is very low cost alternative to posers "Firefly" renderer that dont require the purchase of a complete CG/effects package like MAYA or Lightwave.



My website

YouTube Channel



Q2 ( ) posted Fri, 27 December 2002 at 1:44 AM

yeah, well, I guess the poser 4 with pro pack export plugins will have to do. It was really the 70,000+ polys of vicky 3 that got me thinking about this. I did buy poser 4 with pro pack a few months ago, also bought lo res vicky 2. Have owned C4D since XL6 came out, and a little less than 2 months ago, I upgraded to XL7 and will be getting XL8 free.

3 or 4 hypernurb vicky 3s would be easier (maybe not easier, but probably faster) to work with than 3 or 4 70,000 poly poser vicky 3s, but not gonna happen unless I do it myself. Downside is all the user created stuff like hair, and especially free or inexpensive clothes that will shortly be appearing for V3, wouldn't make it over easily to a C4D specific V3 (probably).

When I first started to learn 3D, I was interested in modeling, texturing, and rendering stills. Or if I did any animation, it wasn't with characters. Lately, I'm more interested in character animation, and while poser's somewhat OK, not being able to adjust curves over time, well that's a feature I wish it had.

But I am just a hobbyist, so it's really not that big a deal. Was curious as to why DAZ only supported poser. Guess now I know.


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