Wed, Dec 18, 9:07 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 18 2:45 pm)



Subject: Which should I buy Universal vs highlight/contour for V3?


a_super_hero ( ) posted Tue, 24 December 2002 at 11:17 PM · edited Wed, 18 December 2024 at 9:05 PM

I am wondering which I should get when I use my Christmas money tomorrow. I use Poser 5, trying for comic book pictures (ex. Mr X/Doc Droid) and also try and do animation at time. I generally have global lighting in my pictures. Any advice?


jerr3d ( ) posted Wed, 25 December 2002 at 12:06 AM

file_37869.jpg

I got the univeral hi res. But I admit the hilite/contour map looked very intesting. the picture is my attempt to duplicate the DAZ Vicki3 splash page, (no bump maps used). Which in turn reminds me alot of the Final Fantasy promo renders of Aki!


lalverson ( ) posted Wed, 25 December 2002 at 12:42 AM

I got the standard rez since i do stories and not portraits. the bigger more detailed the texture the less you will be able to add to your scenes.


Little_Dragon ( ) posted Wed, 25 December 2002 at 3:06 AM

I'm thinking of getting the Universal hi-res, myself. Poser does highlights well enough on its own, and I can scale the maps down when necessary.



Tashar59 ( ) posted Wed, 25 December 2002 at 4:07 AM

I got the universal hi-res. I figured I could add highlight in post or on the tex. I find most textures have to much of it and with a lot of lighting makes it look worse. The universal seems to capture the light were you want it with better control. Also I can use it in other apps to my likeing. Thats my story and I'm sticking to it. Tashar 59


creativechaos ( ) posted Wed, 25 December 2002 at 9:05 AM

I picked up the Standard Res Highlight and Contour maps and have not been dissapointed. I didn't go for the regular ones because I"m still on P4 and figured the highlights would be interesting. So far they've worked beautifully in all types of lighting.

My Store              My Gallery


Remember...getting lost is the senic route to the eventual destination. (And a lot prettier than the straight road)


bijouchat ( ) posted Wed, 25 December 2002 at 9:14 AM

I picked up the universal high res, and reduce their resolution in photoshop(and colour balance them, reduce saturation a tad, etc). I like having the big ones to mess with and then reduce the resolution for renderings that don't need high-res maps. I prefer to see highlights where the light actually hits the face, and I will add highlighting in postwork in photoshop if I feel theres a bit lacking here and there. :)


AlleyKatArt ( ) posted Wed, 25 December 2002 at 11:25 AM

I got the standard res, universal, and I have to say that I'm very pleased with it. It's not at all like the v2 map, which we all got shafted on. Even the standard res looks very good and realistic, and shouldn't cause problems on even an older computer. Although, I've got my eye on Rose in the freestuff area, and she looks like a high quality texture.

Kreations By Khrys


visualkinetics ( ) posted Wed, 25 December 2002 at 1:56 PM

Does anyone know if the Splash image from Daz was actually done in Poser? To me, it was either done in a higher end software or it was heavily postworked. Does anyone know for sure? For instance there was a background fade with the ear blurred. I don't believe this is achievable in Poser.


creativechaos ( ) posted Wed, 25 December 2002 at 3:03 PM

Could be a DAZ Studio thing? (Hmmm, previews of what's to come there possibly?)

My Store              My Gallery


Remember...getting lost is the senic route to the eventual destination. (And a lot prettier than the straight road)


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.