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Subject: The Great Spaceship debate!


draculaz ( ) posted Sun, 29 December 2002 at 8:44 PM · edited Mon, 25 November 2024 at 4:04 AM

I'm one of those people that give up trying even before a model is made if the textures aren't available. Such was the case with space scenes. I rarely made them, realizing full well how hard it would be to model the spaceship, make the texture, map it properly, etc. but then I realized, after reading some tuts, how easy it all was. it was my own fright at constructing something ;) drac


paul_carduner ( ) posted Sun, 29 December 2002 at 9:51 PM

I know exactly what you mean. Although as of yet i have not done any texture mapping. I was just making a 100% bryce spaceship and the model was pretty descent but i just couldn't seem to get the textures to work right. I dont know what it was. Eventually... after many hours of playing with textures I finally got something that was semi descent. I'm about to post the model in the free stuff section and put in a new post telling people about it in just a few minutes.


draculaz ( ) posted Sun, 29 December 2002 at 10:03 PM

awesome!


GROINGRINDER ( ) posted Sun, 29 December 2002 at 11:47 PM

I know exactly how you feel. You can spend hours uv mapping and painting texture and bump maps, or you can spend hours fiddling with the dte trying to get a good texture out of the damned thing, or you can spend hours cruising the Bryce sites looking for just the right texture to download.


catlin_mc ( ) posted Mon, 30 December 2002 at 2:38 AM

This is exactly the problem I've been having, I'm getting calouses on my fingers from the mouse work in the dte. Has anyone found any descent space like texture or do my hands have to suffer some more playing with Photoshop to get the right effect? Catlin


Rayraz ( ) posted Mon, 30 December 2002 at 3:00 AM

I'm the type of person that starts with a lot of ideas at once and takes the most challenging to finish. The others get dropped because of lack of time to make them all real. I usually work with this motto: "If it's possible I can do it and if it has never been done I'll do it."

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Erlik ( ) posted Mon, 30 December 2002 at 3:07 AM

Well, I do the model and then try to find the right texture. Catlin, there are some spaceship-like textures on RunDNA, under the name of Tech Tiles. Also, on Marlin Studios' site, there's a free ZIP under the name of Sci-Fi textures. But it's not much.

-- erlik


Rayraz ( ) posted Mon, 30 December 2002 at 3:16 AM

Catlin, I've made some space-nebula volumetrics. I can make a freebee if you want them.

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catlin_mc ( ) posted Mon, 30 December 2002 at 3:35 AM

Erlik thanks for the tip I'll go check it out. Thanks rayraz that would be good to have, and I think your motto is good for all of life not just for modelling. Catlin


Rayraz ( ) posted Mon, 30 December 2002 at 3:42 AM

I'll make the freebee later this day. My internet time is almost up.

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(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


ttops ( ) posted Mon, 30 December 2002 at 5:08 AM

How can something relative be up Rayraz? ;) I try my best to get the texture right, but to be honest I mostly end up going along with the less irritating alternative rather than what I had in mind. It also helps thinking that all is work in progress, so I will come back and perfect the textures one of these days.


Rayraz ( ) posted Mon, 30 December 2002 at 5:31 AM

I use internet on the family computer. Sometimes someone else wants to get online too.

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(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


Rayraz ( ) posted Mon, 30 December 2002 at 5:33 AM

My own computer is stand-alone. When I have succesfully finished my exams my father will finally link my computer to the network and then I can internet form my own computer too. I can't wait for the day I get internet on my own computer.

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(")This is Bunny. Copy and paste bunny into your signature to help him gain world domination.


PJF ( ) posted Mon, 30 December 2002 at 5:42 PM

If textures seem too difficult, do it with booleans! :-D The ship in my old pic in the link below is a 3ds model downloaded from the web and imported into Bryce. This was before the days of imported models enjoying UV mapping in Bryce, and none of the model creator's textures would fit worth a damn. So I attempted to replicate the appearance of panel lines and markings (as seen in pictures by the model creator) by using booleans. The fainter panelling is a generic panel texture tile, object space mapped. It was fairly successful, but the file size was huge for those days. Even the name for the ship (not original) is a boolean, using a 3d text model. I wish I had a picture of the original ship to show as a comparison. I don't know if Jg Gerlach's site is still around, and all my files relating to this were lost in a disk failure. This pic on my old site is all I have left (back up your stuff tonight, people). http://www.pfulford.dircon.co.uk/galleries/space_gal/pages/uss_alkheraa.htm


Zhann ( ) posted Tue, 07 January 2003 at 2:14 AM

Attached Link: http://www.diardsoftware.com/

For those looking to make nebulas and such there's a nifty little app at the link, leaning more towards organic textures for space ships myself....haven't perfected the models yet...

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


catlin_mc ( ) posted Tue, 07 January 2003 at 3:24 AM

Thanks for the link Zhann, I had this a couple of years ago on my old machine and had completely forgoten about it. The effects, as far as I remember are pretty good so I may buy it this time and explore the entire program. Catlin


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