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Carrara F.A.Q (Last Updated: 2025 Jan 10 10:15 am)

 

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Subject: transmapped poser hair in Carrara - transmapped :)


bijouchat ( ) posted Wed, 01 January 2003 at 12:52 AM · edited Fri, 10 January 2025 at 4:17 PM

file_38976.jpg

well the recipe for this was on castironflamingo, but wanted to show how well it works :) what I'm finding is the eyelashes are too close together and are rendering black, I tried this type of recipe on them and didn't work. Going to see if I can't just morph them a bit so I don't have to deal with this problem of fixing it in Carrara. anyway, this is the Daz bombshell hair (I picked a very complex one on purpose)


bijouchat ( ) posted Wed, 01 January 2003 at 12:53 AM

file_38977.jpg

and the tree


bijouchat ( ) posted Wed, 01 January 2003 at 12:53 AM

file_38978.jpg

and the rest


bijouchat ( ) posted Wed, 01 January 2003 at 12:58 AM

If you're on a Mac, you'll have to change the Parametric mapping to the material you want to apply the shader to, as opposed to it applying the shader to 'whole object' as I have done. Because I have grouper, I can do it this way but Mac users don't have grouper :( I have to look more into this one, but as you can see the transmapping working quite well, and on a very complex hair model!


quixote ( ) posted Wed, 01 January 2003 at 7:49 AM

Thanks for this. Can't wait to try it.

Un coup de dés jamais n'abolira le hazard
S Mallarmé


mateo_sancarlos ( ) posted Wed, 01 January 2003 at 1:23 PM

When trying to do the eyelashes and hair, did you import both the hair and body/head as vertex objects? I think I read a past message where hair transparency works best if it's a vertex object, but the eyebrows/lashes have to be imported as facet meshes.


bijouchat ( ) posted Wed, 01 January 2003 at 2:03 PM

did not know that... I imported the entire body as a vertex object, I'll try that! Does it keep the uvmapping when you do that?


mateo_sancarlos ( ) posted Wed, 01 January 2003 at 5:56 PM

Carrara sometimes screws up the materials names and group names on import, and sometimes it also deletes the mapping mode (parametric). It has something to do with the import options, but even if it gets everything right, when you try to re-open a saved file, Carrara will sometimes replace all the material names with numbers. Maybe somebody will write a tutorial on how to do it all, because all we see now is bits and pieces, like hair where they have to zoom out so you won't see the shadow and tip artifacts (castironflamingo) or transparent eyebrows with big lumps or cracks under them (castironflamingo). One thing I'd be willing to bet on: nobody will ever write a plug-in for Poser-to-Carrara. It's too bad that Grouper doesn't work in Mac OS, but since Poser isn't supported in Mac OS anymore, we will have to wait for the Daz Character Animation Tool to see if they have a wavefront.obj export to Carrara with reproducible texture results that doesn't require postwork like Grouper exports do.


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