Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Cool model. How does wings 3D go about modelling? Do you start with a primitive and split sufraces and extrude them etc. Or do you 'draw' the model with lines and connect the lines to create polygons.
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Attached Link: Wings 3D website
Hey, I was working on a station model for the ship I posted earlier and I thought it would be cool to show you guys how Wings3D works, looks and feels. It's a neat little freeware program that you can make meshes with, found here on the forums a while ago. It was love at first sight, considering that it was so easy to use and so powerful. It does have a minor drawbacks, but in general it's great for making models and then exporting them either as 3ds or obj's. It does have GL rendering powers, and I'm pretty certain that you can even do animations with it, but it seems to lack the power for serious renders (and you can't apply imported textures to it, or at least not from what I learnt out of it). Like I was saying, I made this model, as you can see, basically out of a cube for the middle portion, a sphere for the top, and another shphere for the dish. The basic commands allow you to bump, inset, extrude, bevel, and these are for the points, lines and faces of the mesh. You can also smooth, delete entire portions of the mesh, etc. If anyone wants the space station, it's about 99% complete and I'll probably add it to the freebies section soon. Was just wondering if it was any good and what you guys thought of it :) Cheers! Drac