Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
Attached Link: ttp://www.uvmapper.com/uvmpedge.html
There's also another "fix" - instead of adding extra ploys you can break the mesh at any sharp corner to produce a good sharp "edge". There's a good tutorial IIRC at http://www.uvmapper.com/uvmpedge.html Also on the site is a commercial program (UVMapper Pro - $50 IIRC) which should automate the process, amongst other things. Sadly I can't afford $50 :(Just so you understand, Poser has a smoothing engine in it's software. Unless you bevel your edges this will always happen to some degree. It is easy to fix but as who3d said it will increase the size of your model considerably. But you can take care of it in UV mapper, just click edit, tools and click split verticies. Hope this helps. Sharen
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=984971
Hi chanson,The tut I wrote on this subject may be of some help to you.
(see link above)
Read it in good health.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
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The attatched pic is the "Smooth Lined" version of a prop (a fence for example). It was created in 3ds Max and imported as an obj into poser. When rendered, the edges look rather rounded. This is in Poser 5 but the "smooth polys" option is off (with it on, obviously it's crazy). The same problem occured in Poser 4, so I'm sure this is nothing to do with P5.
In the post the other day, someone mentioned subdividing the faces. Does Poser like more polys on a surface better? If that's the answer, any ideas about a utility to do so easily. 3ds Max can only do that manually or with the Mesh smooth option which is not what I want to do in this case.
Thanks for the help!