Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 14 12:25 pm)
Hehe, I guess I was lucky - I found a tutorial very early on which described this. But, contrary person that I am, I often don't want my models looking at the camera. :)
Coppula eam se non posit acceptera jocularum.
Momcat, they sometimes go cross eyed on close shots, too. :)
Coppula eam se non posit acceptera jocularum.
Attached Link: http://www.3dmenagerie.com/
Bloodsong has something on her site called the Visual Target: *Prop: This is a tool that lets you control where the eyes of any figure are looking, using basic rotation and scale dials. Well, those with binocular vision, anyway. Just point the eyes at the target and use the controller to point and focus them.* Look under Goodies - Poser and scroll down.Note that "Point At" has dozens of other uses.. Pistons, for example. Questor's Terminator is a perfect example of this. Let us examine a leg with a piston: The large, outside tube of the piston has a ball and socket joint on the underside of the thigh. The inner "ramrod" has a ball and socket joint on the underside of the calf, near the knee. When setting it up, we make sure it does not "bend" either the thigh or the calf, and then turn off "bend" for these parts, and put their pivots right at the center of the ball and socket, with the terminating center at the end of the piston part. Once that is all set up, we take the outer piston and "point at" the smaller one. This points it at it's "center", the pivot point. We do the reverse with the smaller one. Now, no matter how we twist, bend, or pivot the calf, the piston remains perfectly aligned as if it was one single unit. That is, as long as the inner piston is long enough for th more extremly stretched poses, and doesn't "slip out"... but even then, it's still pointing at the housing.
Remember, kids! Napalm is Nature's Toothpaste!
I sometimes put a sphere just behind the camera and focus the eyes on that. As far as Point At function, whenever I use a spotlight, I always use Point At and direct the light at the figure's head (or whatever part you want the spotlight to focus on). Then, in the Auxiliary Camera, you can actually see the spotlight and move it around, but the light will always stay zeroed in on the figure's face. Melanie
Cross-eyed Vicki's (a pet peeve of mine) explained at last! LOL Seriously, the day I discovered this trick (not so long ago) ranks right up there with the day I figured out how important it is to reset the camera focus to at least 100 for natural-looking faces! If only ALL those little Poser "A-ha!'s" could be included in the FAQ.....but then this forum might drastically shrink in size ;)
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I've been using Poser for over a year now, and I only discovered today (doh!) that you can make the model look at the camera by selecting each eye, then going to the Object menu (this is in Poser 4), selecting 'point at' and linking it to the main camera (or whichever camera you want the model to look at). Don't laugh, but this was a revelation to me, I've been trying to aim each eye individually every time I move the model until now.... might explain why there are so many Vickis staring into space in the galleries, I suppose! I'm doing a happy dance now, because it makes all the difference! Yippee! (And I bet everyone else knew this, but just weren't telling me, but I figured there had to be at least one other dummy out there, hence this post!)