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Subject: Space Scene (WIP) need some input


SRAM ( ) posted Fri, 03 January 2003 at 3:34 PM · edited Tue, 05 November 2024 at 1:34 PM

file_39519.jpg

its missing something, i was think spaceship... what do u guys think? (the real one is 1296 by 1296)

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GROINGRINDER ( ) posted Fri, 03 January 2003 at 5:22 PM

I think you need to put some bump maps on your planets and turn down the ambience on the yellow one. The big gas planet on the left could use a few layers of atmosphere to emphasize the "gaseousness". You are coming along quite nicely SRAM.


SAMS3D ( ) posted Fri, 03 January 2003 at 5:56 PM

I think you need some texture in it....maybe some volume in the clouds or space air, what ever you call it. Sharen


derjimi ( ) posted Fri, 03 January 2003 at 6:51 PM

And probably use less lightsources - it's ok if parts stay in darkness - think of a half moon or so. Greets, Jimi


lsstrout ( ) posted Fri, 03 January 2003 at 7:16 PM

Speaking of moons, you might add a few, or some planet rings, or asteroids. Spaceships are also always good. You might consider making the size differences of the planets very obvious. Great start! I like the stars. Lin


draculaz ( ) posted Fri, 03 January 2003 at 9:01 PM

I found that in space scenes it's much easier to use post processing methods to get realistic space and planets. Bryce doesn't do a very good job in terms of starfields, and as for the planets, unless you know lighting pretty well, you're stuck with unrealistic finishes. Try getting Universe from diardsoftware.com and lunarcell (for planets) for photoshop from flamingpear.com. :) Drac


PJF ( ) posted Fri, 03 January 2003 at 9:31 PM

draculaz, Bryce is fine for creating space scenes. These images at my old site are pretty ancient now (it's about time I did some new stuff), but they show that 'photorealistic' results are possible without pre or post image editing. http://www.pfulford.dircon.co.uk/galleries/space_gal/space_gallery.htm If you just import models, import space backgrounds, and generally avoid using Bryce as much as possible - why use Bryce? ;-)


Aldaron ( ) posted Fri, 03 January 2003 at 9:40 PM

Very nice pictures PJF. Don't think I've ever seen a Doctor companion in that skimpy of an outfit. :) I agree that Bryce can do planets realistically. In the render above it looks like there are 2 or more light sources. I suggest just using 1 light source and looking for tutorials on doing planets in Bryce, that is unless you are going for the "fantasy" type space scene instead of realism.


PJF ( ) posted Fri, 03 January 2003 at 10:26 PM

I'm pretty certain Peri wore more skimpy outfits than that on occasion; at least in my warped memory she did. ;-)


deadman67 ( ) posted Fri, 03 January 2003 at 11:54 PM

looking good so far the planets don't look realistic


deadman67 ( ) posted Sat, 04 January 2003 at 12:06 AM

file_39520.jpg

this is a space scenes i did mayby it will give ya some idea's.


paul_carduner ( ) posted Sat, 04 January 2003 at 1:17 AM

ok well here is what i think. get rid of the star feild... go look on the web for pictures of space... preferabbly big ones... the bigger the better. maybe even some taken by hubble. then stick that picture on to a spere... and make the sphere encompass your scene. you will now have a much more realisitic looking (mainly cause the picture is real) starfeild or space background. this is what i am attempting with mine and its working out nicely i think... also... those planets are awfully close together.


tjohn ( ) posted Sat, 04 January 2003 at 6:49 AM

I don't think SRAM is using the Bryce star field. Looks like one of the texture presets on a plane, perhaps an infinite one. But I don't see Bryce stars here (they're perfectly round unless perspective distorts them and then they're perfectly oval. I agree with the lighting comments, it does need adjustment. Great start!

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