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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Another try at maxing out Poser - new render


leather-guy ( ) posted Sun, 05 January 2003 at 4:24 AM · edited Tue, 24 December 2024 at 6:24 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=308444&Start=1&Artist=leather%2Dguy&ByArtist=Yes

I just posted another (at long last) render to my gallery. "Here be Dragons - New York after Dark" Tried to cram as much as my system could handle into a scene again. I needed an urban alley so this one I started with a beautiful City Scene from Imagination Works and let her rip. I was really pleased with the way the lighting worked with the Dragon's pose. Pure Poser. If anyone has any comments or criticisms, please post in my gallery. Many thanks.


Firebirdz ( ) posted Sun, 05 January 2003 at 6:09 AM

Your gallery is truly amazing and inspiring! Shows that it is possible to do such complicated plots in Poser. I made sure I voted for the pictures :-) I have to ask though, what machine are you using that can render such a sizable pz3 ?


SAMS3D ( ) posted Sun, 05 January 2003 at 7:25 AM

Looks wonderful...Sharen


sirkrite ( ) posted Sun, 05 January 2003 at 7:36 AM

Is this Poser 5 or 4? Oh and the shadows, there doesn't seem to be any. Did you leave them off or did you lose them? I've noticed in Poser 4 that once you exceed a certain file size for your ram, you lose the shadows.


wolf359 ( ) posted Sun, 05 January 2003 at 8:38 AM

the lack of groud shadows makes your figures look as though they were cut out of a printed magazine and glued to your background image. you should really consider using shadows



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leather-guy ( ) posted Sun, 05 January 2003 at 10:04 AM

Once I finished importing the background into the scene, the street surface stopped receiving shadows (the shadows were there in preliminary renders until final assembly). I checked that all 22 low level lights and 6 spots were still set to cast shadows & all shadows set to full. The characters and clothing had shadows turned on, and I had use shadows turned on for the render (I only know of those 4 settings that should affect a render). I thought about burning them in in post, but finally decided to post as pure poser. Have to set it aside now, because I have to work on my taxes this next week, but I may have time to dig into it later on (unless I get tied up into another of the scenes I've got in the works). For now, I've just re-cropped to minimize the flaw. Camera angle was deliberate, by the way - first thing I set up after assembling the basic setting, and I liked how the framing worked so much it was the main thing that decided me to go ahead with the scene and try for a full render. Poser 4/ProPak on P4 2.0Ghz WinXP and 512Megs of memory. I really appreciate the comments, btw - Thanks! Jerry


sirkrite ( ) posted Sun, 05 January 2003 at 10:42 AM

That's what I thought, You maxed out your ram for Poser 4 and it stoped rendering shadows.


tasquah ( ) posted Sun, 05 January 2003 at 2:28 PM

Great render leather-guy. I didnt know that you could import other pz3's into each other "Scene was built in 5 PZ3 modules, then assembled by importing and aligning each in turn. " going to have to give that a try. Gees and I have been doing it the hard way all the time. Thanks


leather-guy ( ) posted Sun, 05 January 2003 at 3:24 PM

Yeah, you need to keep your lighting in mind - either use the same lighting in all or have your preferred lighting saved off so you can re-apply at need. PZ3s can also be renamed to CR2s and loaded from the figure library, as well.


tasquah ( ) posted Sun, 05 January 2003 at 3:36 PM

thanks for the tips , I gave it a go and its working fine. Much easyer to build some things a bit at a time or they get lost in the shuffle so to say .


webvogel ( ) posted Sun, 05 January 2003 at 5:51 PM

Dear Jerry! Wonderful rendering! Have I told you, that under the Christmastree I found a new board and a suitable cpu over 1 Ghz? So thanks,..... I will soon start following your great examples of "thinking big"... "Little" Webvogel


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