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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Poser content in MAYA?


Philywebrider ( ) posted Fri, 10 January 2003 at 2:02 PM ยท edited Mon, 30 September 2024 at 5:39 AM

file_40670.jpg

"BodyStudio"... use Poser content in MAYA. I found the ad at RDNA.


Philywebrider ( ) posted Fri, 10 January 2003 at 2:14 PM

file_40671.jpg

Bodystudio from Reiss-Studios, and DAZ Studio in the works, it looks like CL with have some competion. Competion can be good, it can cause everyone to "try harder", and hopfully the customer will benefit.


EsnRedshirt ( ) posted Fri, 10 January 2003 at 2:16 PM

Probably an export/import plug-in. So long as you own both products, it's perfectly legal. I import the Poser .obj files into 3DSMax all the time as templates for positioning new clothing and objects I'm working on.


dampeoples ( ) posted Fri, 10 January 2003 at 2:27 PM

Do you have to have Poser to use this stuff in Maya? And even if you do, I don't see it as competition at all to CL, not many of us have 2k minimum to throw at Maya...


Crescent ( ) posted Fri, 10 January 2003 at 2:30 PM

It's a plug-in; you have to own Poser to use it. You set up your figure(s) and the plug-in will import everything into Maya so you don't have to mess with textures, etc.


lululee ( ) posted Fri, 10 January 2003 at 3:48 PM

It's very nice. It is a plug in for Maya not a competition. You can import your entire Poser scene into Maya and ender it. Maya has a much faster render engine than Poser.


Philywebrider ( ) posted Fri, 10 January 2003 at 4:59 PM

Sounds good, I guess I misunderstood.


EricofSD ( ) posted Sat, 11 January 2003 at 12:17 AM

Attached Link: http://www.reiss-studio.com

Reiss posts here from time to time.


Quoll ( ) posted Sat, 11 January 2003 at 3:18 AM

There are a lot of advantages to rendering your characters in Maya. You get the benefit of Maya's far superior lighting system and rendering engines, particle effects, dynamics or any other feature of Maya you would care to use. Although, you may be happier just setting up a Poser based mesh for animation within Maya natively without the need for Poser at all. I don't know the people at Reiss personally but have communicated with them through email and they are super nice folks.


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