Sun, Dec 1, 7:31 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: 2001 Helmet and Backpack Questions


gtrias ( ) posted Sun, 12 January 2003 at 10:12 PM ยท edited Fri, 29 November 2024 at 3:29 PM

file_41066.jpg

Hello everyone, after a lot of lurking this is my first post here. I've been tinkering with this for a long time now. The helmet and backpack are based on the helmet and backpack configuration that were worn at on the moon in 2001: A Space Odyssey. The cool suit shown was obtained from 3d Commune. I'm afraid I don't have the skills to even begin to create a suit with a proper neckring for the helmet, hence the setup shown. I created the helmet in Max and the chest & backpack were created in Autocad.

My question is: Is there a way to selectively eliminate the smoothing that I'm getting when I bring the whole helmet/backpack setup into Poser? The helmet looks OK but I'd like sharp edges on the rest of the assembly. Also, I'd like to get rid of or better control the weird highlighting on the pack too. There are no maps applied to this yet as I haven't gotten the intricacies of UV Mapper down yet. I've got the chest/backpack for the spaceship Discovery suits close to done. I'll post pics when they are done.

Thanks for your help.

Ged


Little_Dragon ( ) posted Sun, 12 January 2003 at 11:20 PM

Either split/unweld the vertices along the edges you wish to leave sharp, or create a tiny bevel along those edges.



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.