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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Who says you can't use the Tailor with V3 ?


Crescent ( ) posted Sun, 12 January 2003 at 10:07 PM · edited Fri, 10 January 2025 at 7:07 AM

file_41065.jpg

If you're not comfortable playing with the .cr2 files, then you might not want to try this. It's not difficult, but seeing the guts of a .cr2 file the first time is scary. It took me less time to hack the .cr2 file than make the body morphs in the Tailor. *Make sure to save the hacked .cr2 file under a new name!*

Start with the Victoria 3 sr-1 character.
Inject the morphs you want to use.
Save the character in the library.

Now here comes the fun part:
Open up the saved .cr2 in a text editing program. (I like to use Textpad, but there's several good free ones out there. Don't use Wordpad unless you have nothing better to do for the weekend!)
Delete all the material settings blocks at the end of the file. (Delete the line that starts with material and all the "gunk" within the curly braces underneath it.)
Delete all the group blocks. (You'll find it under the channels section in each body part.) Here's an example:

<br></br>          groups<br></br>                      {<br></br>                   groupNode Other<br></br>                             {<br></br>                           parmNode PBMPregnant<br></br>                                parmNode PBMStretchArms<br></br>                             parmNode PBMStretchLegs<br></br>                             parmNode PBMStretchNeck<br></br>                             }<br></br>                   groupNode Transform<br></br>                         {<br></br>                           parmNode scale<br></br>                              parmNode xScale<br></br>                             parmNode yScale<br></br>                             parmNode zScale<br></br>                             parmNode yrot<br></br>                               parmNode xrot<br></br>                               parmNode zrot<br></br>                               parmNode xtran<br></br>                              parmNode ytran<br></br>                              parmNode ztran<br></br>                              }<br></br>                   }<br></br>

Do a find/replace on each of the following lines, replacing each line with just a space:

backfaceCull 0
visibleInReflections 1
visibleInRender 1
displacementBounds 0
shadingRate 0.2
smoothPolys 1

Save the file under a new name.
Load the hacked .cr2 into the Tailor as the base figure.
Load the clothes into the Tailor as usual and run the Tailor as usual.

Warning - you may see a lot of "-" morphs in the .cr2. Just ignore them.

Cheers!


LordNakagawa ( ) posted Sun, 12 January 2003 at 11:25 PM

Ok heres an easier way. 1)Open Vicky 3 zero all her stats and morphs. 2)Export teh OBJ as one object. 3)Give her all the morphs. You want to port over 4)Export Vicky 3 again REPEAT 3 AND 4 UNTIL YOU HAVE ALL FULL BODY MORPHS YOU WANT 5)Open a new document 6)Now open my mannikin avaialble in feestuff 7) delete the morphs (optional) 8)import the oriognal vicky 3 make sure WELD VERTICE is NOT checked 9) replave the manikin with the unaltered Vicky 3 object 10)Create new morphs from teh other figures 11) Save Once thsi is saved you can us eteh same figure and add more morphs to it Open this is tailor- and the manikin is lot quicker than a full blown charter with all teh body parts.


PabloS ( ) posted Mon, 13 January 2003 at 6:41 AM

.


Jackson ( ) posted Mon, 13 January 2003 at 7:25 AM

And, for the lazy or inept, there's the Jackson method: Wait for someone else to do it then buy it. Or get it from Freestuff, whichever is applicable.


Deberus ( ) posted Mon, 13 January 2003 at 8:24 AM

.


quixote ( ) posted Mon, 13 January 2003 at 8:39 AM

!

Un coup de dés jamais n'abolira le hazard
S Mallarmé


dougf ( ) posted Mon, 13 January 2003 at 12:57 PM

How did you create the maninkin originally?


LordNakagawa ( ) posted Mon, 13 January 2003 at 6:18 PM

I made a rough madel of Victoria 2 in Cinema 4d with Hypernurbs (subdivision modeling) and mad a mirror image With subdivision modeling it is easy to get it to match the V3 model. I am also hve morph to make it fit Mike and posette


Momcat ( ) posted Tue, 04 February 2003 at 10:41 PM

Does this mean I might be able to get Mikes clothes to fit V3?


LordNakagawa ( ) posted Wed, 05 February 2003 at 2:31 PM

Sorry I tried but the tolerances for tight cloths do not work well and tailor does not work well for transporting radical morphs over loose clothing (like converting mike and posette clothes to V3) so its a failed experiemnt I filed away next to my three headed dachshund


Momcat ( ) posted Wed, 05 February 2003 at 6:12 PM

Oh well. Thanks for trying >^_^


EremiticWolf ( ) posted Tue, 08 April 2003 at 5:15 PM

Is it possible to make this program work with Poser 5?


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