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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 12:39 am)



Subject: Ok, take a look


amlaborde ( ) posted Tue, 14 January 2003 at 12:40 PM · edited Fri, 08 November 2024 at 4:38 AM

file_41292.jpg

I spent a lot of time on her and for some reason her arms look weird. I had the antialias on but she looks jaggie. I like the way the face looks. But what do I know?? I am a newbie. I cant get her eyebrows to not looks so shiny and bright tho. Any suggestions? Also could ya'll tell me how I am doing besides those couple little goofs?

What i did here was take both of these images after saving as png files, I took them into PSP and added some illumination to them.
P.S I will put the face shot in a reply.
Thanks, Annette


amlaborde ( ) posted Tue, 14 January 2003 at 12:41 PM

file_41293.jpg

Here is a close up of her face.


TrekkieGrrrl ( ) posted Tue, 14 January 2003 at 1:49 PM

Attached Link: http://home.online.no/~kjellil/Index-AllStuff.htm

It's actually quite good :o) The weirdness at the elbows is a Posette (Name of the P4 Nude Woman) problem, and nothing else that postwork can fix that :o) What texture are you using (if any, I'm not sure) A good texture can really make the difference in a render Ste Leth has made a number of very very great free textures for Posette and the Dork, they're at the link above :o) Have fun

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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



hauksdottir ( ) posted Tue, 14 January 2003 at 1:59 PM

Vicky 3 has weird elbows, too! Basically, if mesh is bent more than 90 degrees, there are places which need touching up after rendering. I haven't seen that upper arm problem before. How much Twist do you have on the dials? I agree about the textures. Stale's selection will keep you busy for a long time. :)


Tashar59 ( ) posted Tue, 14 January 2003 at 2:11 PM

If you had the antialais on, then it might be lighting. Some lighting causes this more than others. This also might be case with the arms. I agree a good texture might solve a lot of this. If you have more than one light, try turning the shadows off all but one. Tashar 59


amlaborde ( ) posted Tue, 14 January 2003 at 2:22 PM

Thanks a bunch enryoka and all. I am really trying my best to get the hang of this 3d stuff. LOL I will go look at Stales collection of texture. I used the basic P4 woman texture, ( I am still experimenting with textures) I am not sure what my dials were at but I can remember that when I was trying to adjust one of her eyes, the dress kept moving, and maybe her arms got bent and twisted too but I went back and restored the dress as well as her arms from the edit menu, and it still came out like that. I will also experiment with the lighting.


queri ( ) posted Tue, 14 January 2003 at 3:39 PM

That is the way you do it. Adjust one thing, go back and fix something else that went haywire. You did a splendid job on the eyes, though, lovely face, even with the strange blonde eyebrows, you do need some of Staales and maybe a few from HappyWorldLand-- check the links in the WebRing Top 15 on the right. Her hair looks good! But don't forget to check out Digital Babes -- also on the links to the right and Maya Studios.[just do a search on Maya in our Free stuff] for wonderful free hair. It won't show up till you render-- there'll just be a bunch of dots indicating the transparency but it will look fantastic. While you're at it, do a Free stuff search for Hack. He does some of the loveliest posette morphs and some very handsome P4 male ones, I hesitate to call him Dork with these morphs. You're doing very very well. Keep it up! Emily


tasquah ( ) posted Wed, 15 January 2003 at 1:22 AM

file_41294.jpg

Great render amlaborde. You can fix that in post work pretty easy and its easyer because you already have layers . 1) select the polygonal lasso tool then hightlight like the photo makeing a box . Then select the smudge tool and push the texture the way the arrows go. Looks better if you take only the edge texture or dont start to far from the edge. The box helps define your edge and constrain the material . A slight blur helps a bit at a low tolerance . Hope this helps


amlaborde ( ) posted Wed, 15 January 2003 at 8:18 AM

Wow, that looks much better. Great tip. I will have to try it out. I knew there had to be something I could do to fix that. Now I need to fix them darn eyebrows!! LOL


amlaborde ( ) posted Wed, 15 January 2003 at 8:18 AM

Wow, that looks much better. Great tip. I will have to try it out. I knew there had to be something I could do to fix that. Now I need to fix them darn eyebrows!! LOL


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