Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Ummmm, I'm no expert, but what I did was (in Poser 4) set figure in the default pose (i.e. like in your pic), and then export as Wavefront object, with single frame, ground and hair turned off in the hierarchy selection window, with include figure names in polygon groups and weld body part seams turned on, then loaded the resultant .obj file into UVMapper, and got the desired image map (like the one on the left), which I then saved as BMP for painting in Photoshop. I changed UVMapper's output picture size to 1024 x 1024 but left everything else default. Anyway, this has worked for me. Regards- Lemurtek
Does anybody know what Zygote uses? Probably softimage or maya. I know Max is used in Games developement quite a bit, so it has somekind of UV capability, but it might need a plug-in like U-view. I just wish deep Paint 3D had a demo you could try with Poser Objects. I understand the need to limit your demo, but it would sure be nice to be able to see for yourself if it does what you need before plopping down $800 bucks. I'm sure it's worth it, but... Regards- The very UV challenged Lemurtek
At Zygote we use Flesh (Arts n' Digits software) for unwrapping UV coordinates. This package costs a couple thousand dollars, and requires another program for projecting (we use Wavefront Power Animator for that part, but now often use UVMapper ourselves because it seems to do a better job). I have to admit, Steve is providing an incredible package for free, even if it doesn't unwrap ... yet. (Plus he is just such a cool guy.) :) -Chad Smith Zygote Media Group
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.